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10-06-2016, 01:51 AM | #1 |
Join Date: May 2014
Posts: 34
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Good day everyone,
One of the most constant issues with many figures is loose joints, they usually devalue the figures due to their affect on the figure itself. you Making the figure joints loose, it makes it very hard to pose the figure in any position, all you really end up with is a plastic doll which has no value what so ever in the action figure world. So how do you handle this issue ? |
10-06-2016, 06:07 AM | #2 |
Mobile, Agile, Hostile
Join Date: Jun 2013
Location: VA
Posts: 2,580
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Krazy-glue. Seriously. I get those cheap Krazy-glue from the dollar store. Drop one drop into the loose joint, then (this is the important part!) slowly keep moving that joint for the next 30 seconds or so while the glue dry. As the glue dry, it'll form a layer of residue in between the joints, therefore tightening the joint. Repeat for tighter joints. Works great.
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10-06-2016, 07:33 PM | #3 |
Angel Eyes
Join Date: Dec 2013
Location: Sad Hill Cemetery
Posts: 2,678
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clear nail polish work as well. that's what I use.
__________________
Count your shots - four bullets for one man, that's a waste. |
10-07-2016, 12:03 AM | #4 |
Illyria's New Qwa'ha Xahn
Join Date: Feb 2009
Location: In the clouds.
Posts: 4,120
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Quote:
Good day everyone,
One of the most constant issues with many figures is loose joints, they usually devalue the figures due to their affect on the figure itself. you Making the figure joints loose, it makes it very hard to pose the figure in any position, all you really end up with is a plastic doll which has no value what so ever in the action figure world. So how do you handle this issue ? On loose figures, it's usually best to sell as is, and let the buyer repair it how they see fit. Sometimes adding stuff like clear nail polish, or paint, or other stuff can devalue a figure too. The only modern figures I've had an issue with floppiness on were the marvel 4'' ab torso on two figures in particular. And my solution to that is buying the version of the character that doesn't have the ab articulation. (Moon knight and vision being the two that were the floppiest, and thankfully both have versions without any ab articulation! And are also much better design versions too!) More often I've had the opposite problem of hindered movement from the design not being completely thorough, and that usually means sanding or trimming spots. Had to fix two figures in particular that had that issue. The MU Ultron mold cuts a little short on his sitting position(needed that for Doom 2099 on his throne so I trimmed the crotch armor and now he can sit perfectly and it's not even noticeable he was modded) and X-23's hip joint is angled oblong so it makes her legs difficult to pose or hold their pose(still need to sand that one down a little to fix it), with the legs wanting to return to and stay in normal standing position firmly. Last edited by Snowflakian; 10-07-2016 at 12:37 AM.. |
10-08-2016, 02:19 AM | #5 |
Join Date: May 2014
Posts: 34
|
Quote:
Krazy-glue. Seriously. I get those cheap Krazy-glue from the dollar store. Drop one drop into the loose joint, then (this is the important part!) slowly keep moving that joint for the next 30 seconds or so while the glue dry. As the glue dry, it'll form a layer of residue in between the joints, therefore tightening the joint. Repeat for tighter joints. Works great.
Does that work ? I tried it once on my Macfarlane Spawn shoulder joint - I dont know what type of joint it was but it work by coincedence. So you recommend that once you apply a "drop" you keep tilting the joint am I correct ? Does it work everytime ? |
10-08-2016, 02:20 AM | #6 |
Join Date: May 2014
Posts: 34
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