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05-04-2010, 09:00 PM | #3676 |
Join Date: Nov 2008
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Originally posted by: TM2 D-bot @ TFW2005.com
Quote:
TFW2005 sponsor Big Bad Toystore has added an incredible amount of pre-orders for upcoming Transformers merchandise. Granted, some have already previously been seen here, but others are brand new. For now we have:
Legends Cyberfire Bumblebee Fireburst Optimus Prime Rampage Ravage Scout Backfire Brimstone Crankstart Hubcap Deluxe Autobot Drift Cybertron Bumblebee Cybertron Optimus Prime Battle Blade Bumblebee Ironhide Jetblade Sea Attack Ravage Thrust Voyager Sea Spray Payload Autobot Ratchet Leader Battle Hook Optimus Prime Starscream Human Alliance Autobot Jazz with Captain Lennox Bumblebee with Sam Witwicky Battle Ops Battle Ops Bumblebee Powercore Combiners Aerialbots Combaticons Powercore Combiner Two Packs Huffer with Caliburst Searchlight with Backwind Smolder with Chopster We'll keep adding new images to this post as soon as BBTS releases them. Click above to view the pics or click on each figures name and be redirected to Big Bad Toystore's Pre-Order Page for each one. UPDATE: Series 02 + 03 of 2010 preorders are now live! There some exciting new preorders including War for Cybertron Soundwave + Megatron as well as Generations Red Alert! Sledge with Throttler Leadfoot with Pinpoint Icepick with Chainclaw Destructicons Rallybots Battle Blades Optimus Prime Decepticon Banzai-Tron Elita - 1 (Red-Deco) Insecticon Breacher Oil Pan Long Haul Sandstorm Tracker Hound Override Cybertron Megatron Cybertron Soundwave Darkmount Red Alert Sidearm Sideswipe Hailstorm Tuner Skids |
05-04-2010, 09:00 PM | #3677 |
Join Date: Nov 2008
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Originally posted by: Tim Formas @ TFW2005.com
Quote:
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05-05-2010, 07:30 AM | #3678 |
Join Date: Nov 2008
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Originally posted by: TM2 D-bot @ TFW2005.com
Quote:
Online retailer Entertainment Earth had added images for three upcoming Transformer products. We now have stock photography for Voyager Battle Blades Optimus Prime, Transformers Power Core Combiners Mudslinger (Destructicons), and Transformers Power Core Combiners Ultra Double Clutch. All will be available this coming August.
Click above to view all images. |
05-05-2010, 09:30 AM | #3679 |
Join Date: Nov 2008
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Originally posted by: Gears @ TFW2005.com
Quote:
TFW2005 was recently invited to an event held by Activision and High Moon Studios where they gave us a tour of the High Moon Studio offices and a little sneak peak at the upcoming War for Cybertron video game. Inside you will see our hands on thoughts of the game (yes, we played it!), some new screens, a new multi-player video, and some Q N A with the developers themselves. Read on to check out the full story.
TFW2005 was recently invited to an event held by Activision and High Moon Studios where they gave us a tour of the High Moon Studio offices and a little sneak peak at the upcoming War for Cybertron video game. Inside you will see our hands on thoughts of the game (yes, we played it!), some new screens, and some Q N A with the developers themselves. All the behind the scenes images and new screen shots are in the attachment area below, so don't forget to check them out when you're done! Today I visited High Moon Studios in lovely Carlsbad, CA to spend some time with the “War for Cybertron” developers and also play the game for the fist time hands-on. It was an awesome experience. I was greeted by Matt Tieger (or “Tieg” for short) who is the game’s Director. Myself and several others were led into a big conference room adorned with many of the game’s characters all over the walls. Some of these characters have not been revealed as of yet, but were exciting to see. Tieg spoke about the game’s developmental process and admitted it was a bit scary at times. The team put in thousands of hours of research into the Transformers lore. He said one of the pillars of the game had to be its core gameplay mechanics. Secondly they had to consider how these mechanics would differ on Cybertron as compared to earth. Even the smallest details, like how a weapon is picked up off the ground, were taken into consideration. He described first meeting with Aaron Archer and the Hasbro team to share ideas. Bumblebee was the first character designed, and he was happy to admit that the final in-game version was close to 90% of the studio’s original design. Next Tieg went into the game’s storyline a bit. As we already know the game features two stories, both from the Decepticon side and the Autobot side. What is interesting is that the Decepticon story is a prequel to the Autobot story, and is meant to be played first. But if you insist on fighting for justice as an Autobot in your first play-through, by all means you may do so. The Decepticon story follows their quest for power. All the while Megatron is doing what he believes is right, fighting for a caste system to bring Cybertron back to its Golden age of glory. Starscream fans will be in for a treat, as the first chapter of the game details the first meeting between Megatron and Starscream, and tries to explain why Megatron has kept Starscream around all these years. Starscream follows Megatron on a recruiting mission and witnesses Megatron’s ideals first hand before deciding to become a Decepticon at the end of the mission. Megatron is also after an ancient research program designed to increase the strength of energon and create Dark Energon. While rooted in G1 mythology, the game also deviates a bit with some characters. The Autobot story is a story of hope, after all hope seems lost at the closing of the Decepticon story. Optimus begins as just Optimus, not a Prime. He is not in charge and he doesn’t want to be in charge (yet). Footage of several new levels were shown, with war-torn Cybertron displayed in striking detail. Every level of the game, including the boss fights, will feature 3-player cooperative play. This will feature drop-in, and drop-out co-op, so if your friend decides to leave for dinner, you can continue the campaign with the game’s A.I. to assist. The designers insisted on keeping a team dynamic in the campaign mode because of the great story possibilities the team could create with their internal dialogue. Teams such as Optimus, Bumblebee, and Ratchet advance the story with their internal banter. Also teamwork is what ultimately gives the Autobots success time after time, but at the same time, breakdowns in teamwork ultimately bring the Decepticons defeat time and again. Forget everything you know about the control scheme for Activision’s last Transformers game “Revenge of the Fallen.“ “War For Cybertron” uses an entirely different scheme, starting with the way you transform. The default control scheme includes pressing in the left analog stick to transform, and you stay transformed until you press it in again. This control scheme can be adjusted in the game settings if you so desire. The default transformation scheme is meant to allow you to quickly transform and combat the enemy in one fluid motion. Pressing in the right stick creates a melee attack, such as Optimus’ axe attack. Some levels of the game will be jet-specific. One of the more intense jet levels was shown featuring an Autobot-run led by (unannounced Autobot) with (unannounced Autobot) and Air Raid racing to the core of a Decepticon base. The last level shown in the conference room was the first gameplay footage of the Trypticon boss fight. It was very impressive watching Trypticon spew flames of energy from his mouth and attack with his tail. This enormous boss battle promises to be long and feature several stages to the battle itself. Tieg stated that he used the first Spider-man movie’s accessibility as an inspiration to the way this game was approached. Like the Spider-man movie, he wanted to game to be accessible to everyone, even people that have very little recollection of Transformers from their childhood, but just love a good shooter game. But at the same time even the most hardcore Transformer fan can appreciate all the little details and throwbacks to the past that are in the game. Tieg elaborated more on the early design process for the game, and how Hasbro initially insisted on more earth-like vehicles. From a gameplay perspective the designers moved more towards a hovering mechanic so the vehicles could strafe sideways in battle, which Hasbro eventually conceded to. A toyline was not planned when the game was started, but came about after Hasbro became so impressed with the designs. The developers of the game know it’s a huge responsibility to create a story that is a prelude to the classic G1 mythology, and they didn’t take it for granted. The game’s voice actors all had to be perfect. An example was given where the first voice actor for Breakdown just didn’t sound right after finishing all of his dialogue, and all of his lines were rerecorded from scratch with a new voice-actor. Next I took a tour of High Moon studios, and saw where all the magic of creating the game takes place. Many employees were still diligently fine-tuning the game and testing it to make sure it’s perfect before launch. I passed the office of Dave Cravens, Director of Cinematics for the game. He was also responsible for much of the game’s storyline. His love for Transformers was evident by the dozens of Transformers toys from different lines adorning his office, many still in original packaging. I was shown story-board rooms where ideas were hatched and fleshed out before being finalized in the game. I also had a chance to check out the sound studio, where they use everything to get the right sound, even a hatchet and an old car door! Sound was very important to the game, as Tieg believes the sounds and music are 50% of the overall experience. Next I sat down for a conversation with three of the games visual guru’s: Jim Daly (Lead Concept Artist), Sean Miller (Animation Director), and Ivan Power (Lead Artist). They emphasized the G1 inspiration for the game and how hard they worked to stay true to its core mythology and look. They admitted that much of the look of Cybertron was drawn from inspiration from the movie “Blade runner.” They really wanted to give the player a tactile sense of actually being on the planet and being able to touch it. Not even the smallest details of the planet were spared. They also wanted to make sure that the core characters of the game maintained their most recognizable elements. Also the world had to be created to be tailor made for giant robots to be able to live on it, walk through its tunnels, doorways and anything else a giant robot would need to do. Cybertron had to be conveyed as a living planet, with transformations happening all around you: A door doesn’t just open, it transforms. When you sit down into a turret you don’t just sit down, the turret transforms around you. The visual artists also expressed the great joy they felt when they first heard Peter Cullen’s voice coming out of one of their designs, and how it sent chills up their spines. Now on to the really good stuff: playing the game first-hand! I was allowed to play two levels from the main Autobot campaign mode. The first level was titled “False Propaganda.” The level starts with a huge hologram of Megatron’s head trying to dissuade you as you push forth in battle. In this chapter you could play as either Optimus, Bumblebee, or Ratchet. Each character controlled differently and featured different special abilities. Optimus has a “War cry” where he can temporarily increase his team’s strength. Ratchet has an energy shield that he can use to protect the team for a short time. After being attacked by several Decepticon drones, I encountered a Decepticon tyrant, with much higher strength and a huge machine gun. After defeating the tyrant I was able to pick up his huge machine gun, and the gun was almost the same size as Bumblebee while he was carrying it! This was just one of many weapons I was able to pick up along the way if I chose. What followed were several long corridors you could either choose to quickly drive through, or walk through to avoid dropping the huge machine gun. The hover-mechanics in vehicle mode give you the ability to not only strafe, but you can also jump short distances as a vehicle. Eventually I reached one of the game’s impressive mid-bosses, a gigantic three-legged Decepticon mining drone. The battle involved quite a bit of strategy and use of both alt modes to get through it. (Pro-tip: If you were still carrying the tyrant's huge machine gun, you could make very short work of this boss.) The second chapter I played was titled “Decagon Plaza.” The level started off in an Autobot headquarters, with lavish details of your fellow autobots manning computer screens with data flashing all around you. Upon stepping outside the base my team was greeted by a full-blown Decepticon assault. This level really gave a great feeling of being on the battlefield, with multiple points of cover and explosions all around. Eventually after clearing out all the enemies Ironhide made his dramatic and violent entrance ripping a Decepticon drone in two with his bare hands. This ended my sampling of the campaign mode. Next I was allowed to try out two multiplayer modes: “Team Battle,” where the point was to rack up the most kills of opposing team members, and “Conquest,” a capture-the-flag and defend it type of game. Multiplayer was one of the modes of the game the developers were most proud of, and many hours were spent everyday on just these modes alone. The multiplayer modes will feature a leveling up system similar to the one in “Call Of Duty.” I was shown a bit of the create-a-Transformer mode. Creations can be made in 4 classes: Scout (cars), Scientist (Jets), Leader (Trucks), and Soldier (tanks). Each class has four weapons available but you pick out two of them to start off. Also you choose 2 abilities from 4 options, such as invisibility for Scouts. While Scientists are much more maneuverable, they take more damage. Scientists also have the ability to deploy sentries, and disguise themselves as the other faction for the ultimate sneak attack. Leaders feature heavier weapons such as seeking mines, and the “war cry” ability to boost your team‘s strength. Also they have a transformation disrupter to really hinder the opposing team. Soldiers have the highest strength and strongest weapons, like an “energon sling” to stop another team from using any of its abilities. Multiplayer was very intense and quite fun! In visiting High Moon studios it was very clear just how much they adore the Transformers franchise. From the many cubicles decorated with transformers toys, to the time spent on the game itself, the love is evident. In closing I would like to thank high Moon studios for allowing me to visit and for their warm hospitality. The upcoming “War For Cybertron” game is truly a site to behold and looks like it will provide great enjoyment to many fans both young and old. (Keep in mind that this write-up only covered the PS3 and X-box 360 versions of the game, and the Wii and other console versions will differ greatly.) TFW2005 would like to thank Activision and High Moon Studios for the opportunity to interact with them and the game early. Make sure to pick up your copy at your favorite game store or online spot this June! |
05-05-2010, 09:30 AM | #3680 |
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Originally posted by: NIBMRatchet @ TFW2005.com
Quote:
Hasbro has announced the third nominee for the 5th and final spot on this year's TRANSFORMERS HALL OF FAME.
Fan’s choice nominee #3 is: AUTOBOT JAZZ "I do everything with style!” Before OPTIMUS PRIME became leader of the AUTOBOTS, he was known as Orion Pax and AUTOBOT JAZZ was his closest friend. Respected by his fellow AUTOBOTS for always taking the most dangerous missions in the war against the DECEPTICONS, AUTOBOT JAZZ became one of the best lieutenants for OPTIMUS PRIME. Always selecting a fast and stylish alt mode that reflects his cool and competent demeanor, and having studied the ways of the Cyber-Ninja, AUTOBOT JAZZ always takes in the situation before making any decisions. Once on Earth, AUTOBOT JAZZ quickly became enthralled with its many different cultures. Fascinated by Earth’s music, AUTOBOT JAZZ seamlessly picked up human slang, which he often uses to relieve tension amongst the ranks. Voting will start on Monday (May 10th) at Hasbro's Official Transformers Website, with 5 candidates nominated by Fans to choose from. |
05-05-2010, 09:30 AM | #3681 |
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Originally posted by: TM2 D-bot @ TFW2005.com
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05-05-2010, 01:40 PM | #3682 |
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Originally posted by: Tim Formas @ TFW2005.com
Quote:
Last weekend, it was reported that Jamie Kennedy was potentially cast in Transformers 3 in some unspecified role.
MTV News has reached out to representatives for Kennedy, who refute the report: "This was taken out of context from a radio interview where Jamie mentioned he had auditioned for 'Transformers 3' and as a huge fan of the franchise, would love to be a part of it. At this time Jamie is in no way attached to the film." |
05-05-2010, 03:50 PM | #3683 |
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Originally posted by: Sol Fury @ TFW2005.com
Quote:
The official Transformers War for Cybertron site has updated with two new characters! This time around, the new additions to the cast are Autobot Silverbolt and Decepticon Brawl. Silverbolt draws upon the Generation 1 characterization's "concern for his friends" rather than the famous "fear of heights" characterization, while Brawl is the same loud, brash living Decepticon weapon we have come to love. Check out the full bios and other details on the official War for Cybertron site, and while you are there, be sure to check out the rest of the site for more details on the various characters, game modes and other information.
Also be sure to check out our own Hands-on Preview of War for Cybertron for even more information on the game! |
05-05-2010, 03:50 PM | #3684 |
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Originally posted by: Sol Fury @ TFW2005.com
Quote:
The fourth wave assortment of Transformers Revenge of the Fallen RPMs has finally been spotted at US retail! This assortment has been stuck in limbo since it was originally revealed by BWTF in November last year with no further news or information - until now! 2005 Boards member Hollywood Hoist has spotted the new two packs, consisting of Nightwatch Bumblebee VS Patrol Barricade, and Sideswipe VS Wreckloose, at retail in a Fredmeyer in Kent, Washington.
Don't forget you can, as always, share information on the latest sightings in your area in the Transformers Sightings section of our 2005 Boards. |
05-05-2010, 07:00 PM | #3685 |
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Originally posted by: Tim Formas @ TFW2005.com
Quote:
Stuff.co.nz has posted an article about Megan Fox and her portrayal of Mikaela Banes in Transformers 3. The article suggests that her character be strong with more to do. For the tuning in for her looks, Megan Fox has also apparently convinced Michael Bay and company to make her look less tan (or "orange).
What are you more excited about, Mikaela having a larger role in the story or her paler skin? Click the Discuss button to join what's sure the be the debate of the century! |
05-05-2010, 09:30 PM | #3686 |
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Originally posted by: Megablah @ TFW2005.com
Quote:
Just one day after seeing a Hands-on Preview of War for Cybertron, G4tv.com has posted most of the first level of War for Cybertron with developer commentary. While video plays, High Moon game director Matt Tieger talks about several different gameplay mechanics as well as storyline. Be advised that this video does contain spoilers.
Also, be sure to to take a look at TFW2005's tour of High Moon studios. |
05-06-2010, 01:42 AM | #3687 |
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Originally posted by: NIBMRatchet @ TFW2005.com
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Here is this week's handy IDW checklist of new and featured comics now arriving on Wednesday's in the Sony MediaGo and Playstation Stores for your PSP!
TRANSFORMERS: Last Stand Of The WRECKERS #1 The Autobot special ops crew, The Wreckers, are sent to investigate Garrus-9, a prison that fell to the Decepticons three years ago with no communication in or out since. Who's really behind the prison siege, and what dark secret awaits Springer there? Writer/artist Nick Roche (Maximum Dinobots) does all the dirty work. TRANSFORMERS: Nefarious #3 Capturing SOUNDWAVE is one thing, holding onto him quite another... as BUMBLEBEE, JOLT, KNOCK OUT and DUNE RUNNER are about to find out! And while the Autobots and Decepticons continue to stumble in the dark, National Security Director Theodore Galloway closes in on the secrets of Project: Nefarious... but his days are numbered! TRANSFORMERS: #6 It's the AUTOBOTS versus the biggest foe they've faced since DEVASTATOR! But with Optimus Prime in captivity, do our heroes stand a chance? The action keeps coming courtesy of Mike Costa and Don Figueroa! To see demos and thier catalog, click here! |
05-06-2010, 03:50 AM | #3688 |
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Originally posted by: TM2 D-bot @ TFW2005.com
Quote:
Ben Yee has gotten his hands on some in package photos for the upcoming first wave of Power Core Combiner Commander 2-packs:
Huffer and Caliburst Smolder and Chopster Searchlight and Backwind Each Mini-Con has 4 modes, being able to transform from robot to vehicle or Commander weapon, or also a power-up armor. Click on the link above to view all images, and read these figures bios. |
05-06-2010, 06:00 AM | #3689 |
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Originally posted by: Tim Formas @ TFW2005.com
Quote:
Hasbro has announced the fourth nominee for the final spot on this year's TRANSFORMERS HALL OF FAME inductions. Joining Soundwave, Grimlock, and Jazz as a nominee will be...Shockwave!
With the final five candidates determined by a group of fansites, TRANSFORMERS fans around the world will be asked who should be inducted as the final candidate into TRANSFORMERS Hall of Fame. Voting will start on Monday, May 10th with 5 candidates nominated by Fans to choose from. The winner will join Optimus Prime, Megatron, Bumblebee, and Starscream. Fan’s choice nominee #4 is: SHOCKWAVE “Clarity of thought is the key to deciding your actions.” The cold and calculating mind of SHOCKWAVE makes most DECEPTICONS question and fear his true intensions. SHOCKWAVE has always secretly sought control over the DECEPTICONS, but believes all of CYBERTRON will benefit from his scientific and logical approach to rule. Perhaps as powerful as MEGATRON, SHOCKWAVE will loyally serve the DECEPTICON leader until the time inevitably comes when logic dictates that MEGATRON must be retired permanently. In the meantime, SHOCKWAVE uses his vast knowledge to plan military assaults on AUTOBOT forces and to perform gruesome experiments on other TRANSFORMERS. Perhaps his only weakness is letting his emotions get the better of him, leading to spontaneous and irrational actions. |
05-06-2010, 08:10 AM | #3690 |
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Originally posted by: Tim Formas @ TFW2005.com
Quote:
Thanks to D-Drive, TFW2005 has a list of Transformers-related items to be shipped by Diamond Comic Distributors to comic book stores for release next Wednesday, May 12th. The following items will be available next Wednesday:
Ironhide #1 (including 10-copy incentive) |
05-06-2010, 12:50 PM | #3691 |
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Originally posted by: Sol Fury @ TFW2005.com
Quote:
Jim Sorenson, the writer and editor of the Transformers: Ark compilations that showcase the original animation models and concept artwork of the original Generation 1 cartoon series has updated his blog, the Disciples of Boltax, with an extremely excellent rare look at the original Floro Dery concept artwork for Autobot City! The concept artwork is a huge piece of work, measuring four feet wide by two feet high, and is very different from the version we saw in the animated Transformers movie. However at the same time there are some familiar elements that fans of the movie will recognize instantly.
Check out part 1 of this awesome and rare piece of artwork on the Disciples of Boltax, and if you want to see the full picture, Jim Sorenson has made a scaled down version of the full picture available as well. If you like this, be sure to check out the rest of the blog or pick up one of Jim's compilations, such as the Complete Ark Compendium (collecting The Ark Volumes 1 and 2) and the Transformers Animated Allspark Almanac. |
05-06-2010, 11:20 PM | #3692 |
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Originally posted by: NIBMRatchet @ TFW2005.com
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Thanks to Megan-Fox.net, we now have a close look at the Brand New Autobot Bumblebee of Transformers 3.
Bumblebee's vehicle mode may not look like a Convertible in TF3, but he had certainly undergone some new modifications. I Spy With My Little Eye... 1) A Carbon fiber Splitter on top of the roof of the new Camaro. 2) New Side-Windows. (They are more "Pointy" than previous versions) 3) New set of Rims previously unseen in Movie 1 and 2. 4) New, much more open cut to keep the brakes of the Rear Tires cool. And........... Here's the best bit... 5) Black Stripes are now on the roof of the car instead of the car hood. Click on the Thumbnail Images to view the enlarge versions. See if you can spot more new features... Hit the Discuss button now. |
05-07-2010, 11:50 AM | #3693 |
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Originally posted by: Joe Moore @ TFW2005.com
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TFW2005 is 10 years old...Let that sink in for a minute. That means we've covered 10 straight Botcon's (with three changes of the guard no less), 10 straight years of every Transformers toy line and 10 straight years of setting the standard for Transformers fan sites the world over. And if there is one thing we do, that no one even attempts to keep up with, it's our bad ass contests and give-a-way's. Those that have been here for the long haul will remember when we gave away over 30 Optimus Prime toys and prizes in a single contest, or when we allowed a fan to design a licensed statue that was actually produced in the Design A SD Transformer Statue Contest.
Now, thanks to a generous donation from TFW2005 advertiser Kapow Toys, and in celebration of TFW2005's 10th Anniversary, we have 10 Variant Card Headrobot figures to give-away. That's right, not one, not two, not five, but 10 of these highly desirable figures are being given away. So how can you get your hands on one of these awesome figures? We're going to hold a contest like we haven't held in a long, long time. The contest is based around the TFW2005 mascot, Boombox and is aimed at all you creative types out there. So brush up on your Photoshop, sculpting, repainting or drawing skills and read on to check out the contest rules and how to enter. Simply click the headline of the story to see our rules for the contest and read our FAQ. Or visit the TFW2005 Boombox Contest Forum. |
05-07-2010, 11:50 AM | #3694 |
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Originally posted by: TM2 D-bot @ TFW2005.com
Original Source: Sideshow Collectibles Optimus Prime Inside Look @ Transformers - TFW2005.com. |
05-07-2010, 11:50 AM | #3695 |
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Originally posted by: Tim Formas @ TFW2005.com
Quote:
Hasbro has announced the fifth and last nominee for the final spot on this year's TRANSFORMERS HALL OF FAME inductions. Joining Soundwave, Grimlock, Jazz, and Shockwave! as a nominee will be...Dinobot from Beast Wars!
With the final five candidates determined by a group of fansites, TRANSFORMERS fans around the world will be asked who should be inducted as the final candidate into TRANSFORMERS Hall of Fame. Voting will start on Monday, May 10th with 5 candidates nominated by Fans to choose from. The winner will join Optimus Prime, Megatron, Bumblebee, and Starscream. Fan’s choice nominee #4 is: DINOBOT "Let me be judged accordingly. The rest is silence.” Once feared as a PREDACON, DINOBOT found himself stranded alongside MEGATRON in the distant past. There, his code of honor led him to make a choice between following MEGATRON or standing against him. Eventually, DINOBOT joined the heroic MAXIMALS and fought in the BEAST WARS over control of ENERGON, the fate of the human species and CYBERTRON itself. Having sacrificed his life in an honorable stance against the PREDACONS, DINOBOT was cloned by MEGATRON and reborn into Transmetal 2 DINOBOT. By splitting in half the spark in PREDACON RAMPAGE™, MEGATRON was able to control this clone and wield him as a weapon. With the destruction of RAMPAGE, Transmetal 2 DINOBOT’s spark became whole again, along with the consciousness of the warrior that once took hold of this new form and helped save the day. |
05-07-2010, 11:50 AM | #3696 |
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Originally posted by: Tony_Bacala @ TFW2005.com
Quote:
More new character details from War for Cybertron hit the desk today. Check out bios and images for WFC Brawl and Silverbolt!
SILVERBOLT Autobot Class: Scout Chassis: Jet Primary Weapon: Photon Burst Rifle Abilities: Shockwave, Barrier Description: SilverBolt is a Grim and brave warrior, who often worries more about his teammates then himself. He is courageous, can fly at break-neck speeds and truly believes in the Autobot cause. He would die in defense of his friends if ever given the opportunity. BRAWL Decepticon Class: Soldier Chassis: Tank Primary Weapon: Neutron Repeater Abilities: Whirlwind, Dash Description: Brawl is Megatron’s pet weapon of mass destruction. He loves nothing more than ripping Autobots limb from limb. He is obsessed with explosions and chaotic, unending combat. He often times thrusts himself to the frontlines of battle at the risk of his own spark, not caring whether he lives or dies as long as he takes an Autobot with him. |
05-07-2010, 11:50 AM | #3697 |
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Originally posted by: TM2 D-bot @ TFW2005.com
Quote:
Board sponsor Red leader from Kapow Toys gives us our first look at packaging for upcoming Transformers merchandise, including:
Power Core Combiners Bombshock with Combaticons Power Core Combiners Skyburst with Aerialbots Generations Drift Generations Thrust Generations Cybertron Optimus Prime Generations Cybetron Bumblebee Activators Megatron Activators Optimus Prime Activators Bumblebee Click above to view the image in full size. |
05-07-2010, 11:50 AM | #3698 |
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Originally posted by: NIBMRatchet @ TFW2005.com
Quote:
Digitalscape (the production company behind the CGI of Transformers: Prime) twitted/tweeted via their official Twitter account to reveal the CGI Details of the upcoming TV Series.
Thanks to Staff Member SydneyY of TFW2005, we were able to translate Digitalscape’s tweet/twit. The Twitter update is as follows: "What I heard from someone who is actually working on Transformers: Prime, is that they are aiming for a CG quality somewhere between the Movie and the Animated" Basically, Digitalscape is saying that the Characters of the Transformers: Prime will look like a cross between Movieverse Characters and their Transformers: Animated counterparts. This update clearly explains the look of Prime's Bumblebee, who carries facial features of both Movie and Animated version of himself. Transformers: Prime is set to debut on 10/10/10 alongside the . |
05-07-2010, 04:20 PM | #3699 |
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Originally posted by: Sol Fury @ TFW2005.com
Quote:
Red leader of our friends and sponsors Kapow Toys has shared with us some information on upcoming Transformers assortments to be released in the UK in the coming months. The big news is that after a three wave absence, the Voyager size class will finally return to UK retail! August 2010 will see the UK release of the first Hunt for the Decepticons Voyager Assortment, consisting of Sea Spray, Night Ops Ratchet and Payload.
June 2010 will see the UK release of Power Core Combiners Skyburst and Bombshock, Battle Ops Bumblebee, and the Revenge of the Fallen Activators Optimus Prime, Megatron and Bumblebee. Following the release of the first assortment of Hunt for the Decepticons Voyagers at UK retail in August, the second assortment will be released in September. Hunt for the Decepticons Voyager Wave 2 will add Battle Blades Optimus Prime and Decepticon Banzai-Tron to the mix, with a further, as yet unknown assortment of Movie-themed Voyagers due to hit the UK in October 2010. One sad piece of news accompanies this listing, though - the Human Alliance series is no longer being marketed to UK retailers. As far as the UK is concerned, this assortment has been apparently been dropped. Therefore, if you are a fan of the Human Alliance series, I strongly recommend you check out one of our sponsors to avoid disappointment on current and upcoming releases. Check out the full listing details by clicking on the discuss button below. |
05-08-2010, 03:20 AM | #3700 |
Join Date: Nov 2008
Posts: 18,222
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Originally posted by: Sol Fury @ TFW2005.com
Quote:
We have received an update from our friends at Automaton Toys. It's been a big week for Hasbro, with lots of new preorders for Star Wars and of course Transformers too, including the Generations series such as Drift, War for Cybertron Optimus Prime and Darkmount (aka Straxus), plus the first two assortments of the Power Core Combiners, including the awesome Double Clutch with Rallybots and Leadfoot with Pinpoint. Don't forget to check out all the rest of the preorders by clicking here.
New in stock this week are Warbot Defender, the Knight Morpher Commander and the reissue of the popular Encore Metroplex! More items are due to arrive very soon, including the cool Japanese Transformers Animated Arcee, Blitzwing, Shockwave and Blackout! Check out the full newsletter by clicking on the discuss link below this story, and then click here to visit Automaton Toys and start shopping! |
Tags |
beast wars, classics, dinobot, hasbro toy shop, hound, maximal, predacon, sale, transformers, universe |
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