Todd McFarlane has brought back Spawn in a big way over the last couple years. The road to 300 expanded the mythos as he broke the independent creator record for longest running book. The year of Spawn took that and expanded it into several new books. There was a Kickstarter which broke records and brought Spawn into the modern age of toys. And now we are on wave 2 of a running Spawn action figure line, with Wave 3 already in the works. Today we are taking a look at some of wave 2 – She-Spawn, Soul Crusher, and Cy-Gor further expand the Spawn Universe line up with solid entries. A variant of Wave 1’s Violator Megafig with a bit of blood is also inside. Wave 2 also featured a repaint of Redeemer as Dark Redeemer, and a mass-release of Gunslinger Spawn with new accessories. Those are not featured here.
Read on to check out 100 pics and some quick thoughts on each after the break. Some come courtesy of McFarlane Toys (thanks!) and some I grabbed at retail.
Spawn 202x Wave 2 Overall Thoughts
The Deluxe entry is solid. She is functional everywhere, articulation is there. That however adds some chunkiness to the sculpt, specifically in the crotchal area. The blend between pieces is not flush. Sculpt is fantastic otherwise, and the flowing hair works. Weapons cache is bonkers, and can eventually port over to a Modern or Commando Spawn if/when he comes. Or any other 7 inch figures that may not have guns for whatever reason.
This guy was introduced while I was on hiatus, so I had to do some research. He looks cool, story seems good, and he’s come back into the mix in recent books. So I’m all for it. Articulation cuts are well hidden throughout. The one thing that I ding McFarlane on now that we’ve fully moved into the modern articulation era – the style of articulation used for feet/wrists. Not a fan of the visible ball joint, or anything which limits unfocused quick changes. Hard clickies limit fine-tuned positioning, in photos and on shelf. Especially the ankle situation. HOWEVER – for whatever reason, the ankles here are smoother than normal. They seem a bit bigger to blend with the boot, and have a peg in them, some rocker functionality, where DC Multiverse tend not to. If the ball and peg style is gonna stay, I hope they can mimic whatever is going on here. Much easier to plant the foot with this setup. EDIT – After writing this out, additional figures showed up in solicitations with this tech. Looks like they are moving to it, hopefully the functionality and smoothness stays. Can see a video of it in action in the thread here.
Megafig, as he should be. He’s a big hunk of plastic. The RAW-10 one was fun for what it was, and bigger, but the articulation here is appreciated. The crotchal again is a bit weird at times, lots of opportunity to show gaps, but the range is good. Hands seem a bit weird, a tad thin, but work in most positions. Find a good pose and he’s perfect on shelf.
Gamestop exclusive. Was delayed for me until recently, but glad he’s here. The blood adds that needed layer to yuk this guy up. Not needed if you already have the standard one, but if you don’t have him already and want him, this is a good pick up. As before, the amount of fine detail in this sculpt is bonkers, the paint brings it out, and the blood just adds to it here. Coupled with the articulation on such a big figure, I really didn’t think we’d ever see this. So yay!
Overall – great additions! Bring on Wave 3!