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Old 04-11-2014, 02:58 PM   #51
kajeta7
Join Date: Mar 2014
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I have the Phoenix five cyclops figure renders/prototype designs I got from the person who I guess created it. Every angle 360 degrees of figure, how hard would it be for you to convert them to cad files? If you want to make some money let me know.
Check your local library I know mine give people access to their 3d printer its like 5 cents a gram.
Using hasboro made figure bases w 3d printer for head and add on s is going to get big. Ie bucky cap molds with printed parts,boots hands forearm, head and anything else
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Old 04-11-2014, 03:28 PM   #52
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Good reference is always helpful but as long as you do not have the actual 3D model files it would just take as long as making any other figure from reference. And again I only do comission based on original characters/ designs owned by the client.
Using a library printer sounds interesting but it would depend on the quality of the printers they have.
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Old 04-15-2014, 08:14 AM   #53
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Softimage, the software I have been using for the last couple of years has been discontinued. So I had to switch to another software. I choose Modo since it seemed to be a good modeller. This figure is the first one done all in Modo. I started with a generic body I can then make into a variety of figures. Like the Dark Future Warrior shown here. It worked quite well and Modo has better options when it comes to measurements then Softimage allowing me to work more precise on the joints. So I hope to make even better stuff in the future.
The figure is in the 7 inch scale and has 25 points of articulation.



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Old 05-06-2014, 07:40 AM   #54
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Here is my latest figure made in Modo. It is one of my weirder ones but I wanted to try out some functionality with this one. His lower section can become a gun walker. His upper body can be either a wheeled warrior or a chicken walker for rough terrain.




For those interested in how I do my work. I start with a rough model of an idea I have in my head. Sometimes I also add a very basic clay sculpt first to see if the figure would work in the real world. I then start building all the functionality I need for the model. Once that works I do the fine details. Then I optimize the files for print and print out the final figure. Sometimes I come up with things along the way. Like the humanoid mode and the leg cannon that were not planned originally.
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Old 05-14-2014, 03:59 PM   #55
DarthNexus
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changing the game! I'm very envious of your skills haha, you guys are like gods among the people here in the toy community.
You've inspired me to go back to school and check out some drafting a bit!
Very nice work, had to add that incase it wasn't blatantly implied
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Old 05-15-2014, 08:32 AM   #56
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Quote:
Originally Posted by DarthNexus View Post
changing the game! I'm very envious of your skills haha, you guys are like gods among the people here in the toy community.
You've inspired me to go back to school and check out some drafting a bit!
Very nice work, had to add that incase it wasn't blatantly implied
Thanks! It is wonderful to know my stuff inspires others. Good luck with your projects.
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Old 05-24-2014, 01:16 PM   #57
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Here is the latest figure I made with Modo. I wanted another body template this time one that is a more bulky and also has a no abs crunch since I prefer a solid torso piece. I also played around more with Modo’s in built sculpting tools. They are quite handy to quickly add organic details like the figure’s hair and fur coat. The figure came out a little bit rougher then my usual figures. That is usually a sign for a fault with the printing material. I will probably have to exchange it and print another one. I still decided to print the figure though. You can see some rougher parts around the shoudlers and chest but still I think the paintjob came out nice. His shading is a little bit more cartoony. I am thinking about rendering the 3D model with a cartoon shader at some point in the future so the paintjob was to reflect that.
While a caveman is not the most original design I quite like this figure. I plan to create a series from this guy. It will basically be about cavemen who have to defend earth against an ancient evil with the help of long lost technology from Atlantis. This caveman’s club has an energy shield generator built into its hilt. He can use either use it to give the club the strength to punch through any known material or expand the shield to protect himself from harm.







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Old 08-04-2014, 07:42 AM   #58
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I have not updated this thread in a while so here is a bunch of new stuff. First I made some more figures based on the caveman buck:

I printed the original caveman again. The new one is much smoother and also has new ankle joint that tilts to the left and right allowing for better balance.



I made a second figure based on the buck. This one is a warrior from a bad clan that robs other caveman tribes of their precious atlantean artefacts. The original caveman in the fight scenes below is still the old rough one:





This is another character from the scavenger clan. He comes with a ray gun and an energy belt that lets him charge the weapon. He is the most skilled warrior of his clan and is allowed to wear the clan’s sacred battle mask. He also has a stone cleaver on his back for close combat.




I also started on a line based on the generic male body template I made in Modo a couple of months ago. I turned the the generic Dark Future Warrior into a more interesting alien and made another alien warrior to be his buddy.




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Old 08-08-2014, 07:25 PM   #59
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Really cool!
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Old 08-10-2014, 07:02 AM   #60
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Really cool!
Thank you!
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Old 09-09-2014, 06:31 AM   #61
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Here is something a little differently. Me as an action figure. I did this figure as an exercise. I wanted to make a figure that has a less bulky physique compared to the muscle bound 80s style figures I usually do. I also wanted to make a figure that uses ball joints. Personally I am not a big fan of those but I had many commissions where clients wanted to have them in their figures. So this guy serves as a proof of concept that ball joints can be done. I still think they are a little bit less predictable and sturdy then other joints though. On the other hand they do allow for a great range of motion. This is certainly my most flexible figure yet. I also had a lot of requests for heads based on a real person's face. So I gave this figure my own face to show what can be done. The figure has over 35 points of articulation and is about 18 cm (7 inch) high. The figure was painted by me. I have to admit he is a lot slimmer and flexible then I am. :-)







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Old 09-09-2014, 11:08 AM   #62
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You look like Dr. Sheldon Cooper if he was a lumberjack who posed on rocky outcroppings.


J/K... I am in awe!!!! My jaw has been dropped. Perhaps for the rest of the night! VERY VERY nice work!
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Old 09-09-2014, 12:19 PM   #63
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You look like Dr. Sheldon Cooper if he was a lumberjack who posed on rocky outcroppings.


J/K... I am in awe!!!! My jaw has been dropped. Perhaps for the rest of the night! VERY VERY nice work!
Thank you very much! Maybe I should buy a Sheldon action figure and the two could hang out together. :-)
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Old 01-05-2015, 01:51 PM   #64
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These are my latest 3D printed custom figures. Their joints are a little bit different then my previous figures. I rely more on ball joints now that can simply be plugged into the sockets for the figure. The result is a much sturdier figure. I did not go super crazy with the articulation on these two but they can be posed quite well. On the other hand these guys are much more solid and feel a lot more like proper toys then all my previous figures.
The story concept is that mankind has given up the polluted Earth to go for the stars but has left most of its mechanical servants behind. Eventually those AIs started to create their own societies. The more humanoid looking androids made for direct human interaction thought of themselves to be superior to the simple robots that were made for crude manual labor. So they enslaved them to do their bidding. Eventually some robots rebelled and build a refuge out in the wastelands. Now these robots fight to free their brethren that are still enslaved.
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Old 01-28-2015, 03:37 PM   #65
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This was a comission for a client. The original character can be seen here: Unnamed Bug Game by TwilightKirby on DeviantArt
The figure is fully articulated though her dress restricts the movement of the legs somewhat. Doing this character was a lot of fun. She has a really nice design and it is always fun to do female action figures. The figure was made in 3D and then printed and hand painted by me.
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Old 03-04-2015, 05:04 PM   #66
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Here are the female versions of both the android and the robot. Overall I am happy with them. At this scale the resolution of my printer reaches its limits when it comes to the human faces of the androids though. They are not very smooth. However I explain this in the story by saying that Earth’s pollution takes its toll on the artificial skin of the androids. This also gives a reason to why they wear helmets most of the time. :-)
With the female robot I prefer the version without the faceguard. She looks cuter that way. Although I kinda like the faceguard as well.









I also made a little photo story this time:











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Old 03-09-2015, 09:29 AM   #67
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I recently updated my self portrait figure with the new ball joints I am currently using for all my figures. The new joints have a couple of advantages:
- The figure is easier to assemble.
- All the joints are plug joints meaning there are no more seams at the side of the figure where the joints need to be encased.
- The joints are much sturdier.
I also fused the pelvis and the abs together. While this makes the figure a little bit less articulated it also makes it a lot less wobbly.
In fact it is so sturdy now I was able to make a simple stop motion test with it:



Here are comparison pics between the old and the new figure:



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