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#126 |
OPTIMUS GUINNESS
Join Date: Oct 2008
Posts: 8,542
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The Transformers! Knowing Is Half The Battle! Thunder, Thunder, Hoooooooo!!!!! Tokusatsu all day everyday! CHECK OUT OUR RESOURCES SECTIONS HERE!: Transformers Database GI Joe Database |
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#127 |
WOO!!!
Join Date: Oct 2008
Location: Loomis, Nebraska
Posts: 198
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#128 |
Join Date: Jun 2012
Posts: 2
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Shortly after you announced the cancelation of the JLU line you announced that you would be bringing out a new DC toy line that would be specific to collectors. Will it have a very specific look to it like the JLU line did? Thanks very much.
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#129 |
Join Date: May 2011
Posts: 7
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1.Will You And hasbro collaborate with each other on JLA/Avengers action figure two-packs anytime soon?
2.Do You have any plans for the suicide squad,the crime champions,the secret society of super-villains,the crime society,and the justice society infinity? 3.Any plans to revive the DC Universe Versus Masters of the universe action figure two-packs? |
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#130 |
Reverend Shinobi
Join Date: Feb 2011
Location: Tacoma, WA
Posts: 3,299
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Why is it that pretty much every other Q&A is asking if we can get some better 3.75'ers and their answer is pretty much "go buy Movie Masters. That other scale's for kids!"
Can't they see that people want them to put some effort into their other figures?
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My Want List (Updated July 17, 2018) |
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#131 |
Join Date: Oct 2008
Posts: 985
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We’re always looking to make sure that we strike the right balance on price value and what kids value the most.
As evident by the shelfwarming, right? |
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#132 |
Join Date: Jul 2009
Posts: 284
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I know this question will never be sent to Mattel, but here's my question.
Is the reason why you won't make fully articulated 4" figures that you just don't have the ability? I mean you were so close at the end of DCUIH, and then there's the Avatar figs that were good, but they were from a movie that kids didn't care about. You claim to be looking to make sure that you strike the right balance on price value and what kids value the most yet your figures sit on the pegs while the far better articulated Marvel figures from Hasbro fly off their pegs. If you really strike the right balance on value, and price then your figures would be selling not sitting. The ONLY use your DC figures have is their heads for use by customizers on Marvel Universe figures. What you really need to do is grab up one of the customizers from one of the custom sites to fully revamp how you make your DC Universe 4". Get rid of ALL of the straight cuts, and the T crotches. Replace the 1970's articulation with today's ball joints, and ball and socket joints. Get rid of the single knee joints, and replace them with double knees like Hasbro uses. I don't know maybe you're just scared to actually try to make a decent 4" figure line since the only fully articulated figures you've done well are the 6" scale figures. |
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#133 |
Life Between the Panels
Join Date: Apr 2011
Location: Midwest
Posts: 3,900
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This is a somewhat hostile question, but you have the right idea. Answer him!
Quote:
I know this question will never be sent to Mattel, but here's my question.
Is the reason why you won't make fully articulated 4" figures that you just don't have the ability? I mean you were so close at the end of DCUIH, and then there's the Avatar figs that were good, but they were from a movie that kids didn't care about. You claim to be looking to make sure that you strike the right balance on price value and what kids value the most yet your figures sit on the pegs while the far better articulated Marvel figures from Hasbro fly off their pegs. If you really strike the right balance on value, and price then your figures would be selling not sitting. The ONLY use your DC figures have is their heads for use by customizers on Marvel Universe figures. What you really need to do is grab up one of the customizers from one of the custom sites to fully revamp how you make your DC Universe 4". Get rid of ALL of the straight cuts, and the T crotches. Replace the 1970's articulation with today's ball joints, and ball and socket joints. Get rid of the single knee joints, and replace them with double knees like Hasbro uses. I don't know maybe you're just scared to actually try to make a decent 4" figure line since the only fully articulated figures you've done well are the 6" scale figures. |
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#134 |
WINGNUT & SCREWLOOSE!
Join Date: Oct 2008
Location: Dallas
Posts: 2,172
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Quote:
I know this question will never be sent to Mattel, but here's my question.
Is the reason why you won't make fully articulated 4" figures that you just don't have the ability? I mean you were so close at the end of DCUIH, and then there's the Avatar figs that were good, but they were from a movie that kids didn't care about. You claim to be looking to make sure that you strike the right balance on price value and what kids value the most yet your figures sit on the pegs while the far better articulated Marvel figures from Hasbro fly off their pegs. If you really strike the right balance on value, and price then your figures would be selling not sitting. The ONLY use your DC figures have is their heads for use by customizers on Marvel Universe figures. What you really need to do is grab up one of the customizers from one of the custom sites to fully revamp how you make your DC Universe 4". Get rid of ALL of the straight cuts, and the T crotches. Replace the 1970's articulation with today's ball joints, and ball and socket joints. Get rid of the single knee joints, and replace them with double knees like Hasbro uses. I don't know maybe you're just scared to actually try to make a decent 4" figure line since the only fully articulated figures you've done well are the 6" scale figures. Far far and infinitely better choice is for Mattel to simply downsize the superior tricks they use for DCUC. The hip joints they use for DCUC are so much better than Hasbro and Toybiz's balljoints that it's not even funny.
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#135 |
Join Date: Jul 2009
Posts: 284
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Quote:
I hope they never do that. Ball joints are the worst part of Marvel Legends and Marvel Universe.
Far far and infinitely better choice is for Mattel to simply downsize the superior tricks they use for DCUC. The hip joints they use for DCUC are so much better than Hasbro and Toybiz's balljoints that it's not even funny. I only went w/ that tone because of the fact that they continuously deny us what they know they should be making. I thought maybe challenging them like this maybe it'll piss 'em off to the point they go ahead, and take the challenge to heart. Last edited by RodimusVTS; 06-16-2012 at 12:46 AM.. |
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#136 |
WINGNUT & SCREWLOOSE!
Join Date: Oct 2008
Location: Dallas
Posts: 2,172
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I get ya now.
What gets frustraiting is if Mattel put effort into it, they could easily top MU. But I agree with you. They just won't even try.
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#137 |
Join Date: Jul 2009
Posts: 284
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Quote:
This is what a proper 4" DC Universe line should look like: Batman & Robin: ![]() Superman, and Lex Luthor: ![]() GL corp: ![]() Batman Beyond, and Shriek: ![]() Flash: ![]() Nightwing: ![]() Final Battle Superman Red Son VS Col. Hal Jordan: ![]() Dr Fate: ![]() New DCU Superman, and GL: ![]() I could go on, but these are pretty much all of the DC customs I've made. Besides you get the idea. Now granted these are all using Hasbro parts, but there is absolutely no reason Mattel couldn't make all of these this good. |
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#138 |
WINGNUT & SCREWLOOSE!
Join Date: Oct 2008
Location: Dallas
Posts: 2,172
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MU wouldn't be that hard to top. Be a bit more intellegent with the design of the joints system (Get rid of the got aweful hip joints, and redesign the legs and arms), use a better plastic that's more solid and doesn't feel like rubber, or feel like it will snap as soon as you touch it.
And basically through every idea they had for the last half of DCIH. THAT was worse than anything. That ruined good toys worse than GL or this new Batman line. Basically, like I said, if they shrank the DCUC style articulation down to IH scale, that would top MU completely. Nice customs, though this is an inappropriate thread for them. Put them in the custom section and you'll have a more appropriate place to show them off.
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#139 |
Join Date: Jul 2009
Posts: 284
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Quote:
MU wouldn't be that hard to top. Be a bit more intellegent with the design of the joints system (Get rid of the got aweful hip joints, and redesign the legs and arms), use a better plastic that's more solid and doesn't feel like rubber, or feel like it will snap as soon as you touch it.
And basically through every idea they had for the last half of DCIH. THAT was worse than anything. That ruined good toys worse than GL or this new Batman line. Basically, like I said, if they shrank the DCUC style articulation down to IH scale, that would top MU completely. Nice customs, though this is an inappropriate thread for them. Put them in the custom section and you'll have a more appropriate place to show them off. The articulation towards the end of DCUIH if nothing else than in terms of mobility was a great improvement. Do I like the ball joint hips? No. Do I like that Superman looks more like LoSH Superboy? No. Were the figures able to be put in much better poses? Yes. Is DCUIH scale the best scale? No. It is only 3.75" scale or 1:20. Now look at Supes, and Hawkman. The figures are so out of proportion it is really sad Hawkman is the same height as Superman, but the figure is almost 1/2 a head shorter. The average man is 6' tall so the average figure in a 1:18 scale line should be 4" tall. I only posted pics of my customs to show how good the DC characters would look, and pose if Mattel actually tried to make a good line at this scale. |
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#140 |
I am Gotham's Reckoning
Join Date: Jun 2012
Location: The Singularity
Posts: 288
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QUESTIONS:
Are there any plans to make a Jason Todd Red Hood figure? Considering his popularity, he should have been made by now. You have already released a Catman figure in the Legacy line, and a Bane CnC figure, are there currently plans to make any of the other characters from Secret Six? How many waves of Dark Knight Rises figures will there be? |
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#141 |
Join Date: Apr 2011
Posts: 1,018
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DCIH had four problems
1. At the time they were released they were more expensive than Gi Joe and Star Wars the big ones at the time. 2. The first wave was Captain Marvel , Guy Gardner, Adam Strange, and Professor Zoom. Revision one added The Atom and the Black Hand. Case Revision 2 added the Qwardian Weaponer and Manhuinter robot. How many A and B list charecters did thye skip over to make this list? (by the way these waves are still available at TRU.com) 3. Like Rodimus said they should be 1/18th not 3.75 inch. 4. Bad design. The proportions on the early figures was way off as was the limited articulation. |
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#142 |
WINGNUT & SCREWLOOSE!
Join Date: Oct 2008
Location: Dallas
Posts: 2,172
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Quote:
Actually they use the same type of plastic at both companies. If they went w/ harder plastics like you suggest then it is going to be more brittle. Trust me I've got some experience w/ molding, and casting. The harder the plastic the more likely it is to snap. The softer plastic that they use is more conducive to not only customizers, but also their figures passing the drop test.
The articulation towards the end of DCUIH if nothing else than in terms of mobility was a great improvement. Do I like the ball joint hips? No. Do I like that Superman looks more like LoSH Superboy? No. Were the figures able to be put in much better poses? Yes. Is DCUIH scale the best scale? No. It is only 3.75" scale or 1:20. Now look at Supes, and Hawkman. The figures are so out of proportion it is really sad Hawkman is the same height as Superman, but the figure is almost 1/2 a head shorter. The average man is 6' tall so the average figure in a 1:18 scale line should be 4" tall. I only posted pics of my customs to show how good the DC characters would look, and pose if Mattel actually tried to make a good line at this scale. The added articulation at the end of DCIH did nothing. It made the figures look worse, did not give them one bit of *useful* posability (I stress useful. They actually LOST useful posability. Their knees and elbows lost the range they already had. Why? So they could swivle. An extremely unintellegent design choice), and it ruined the proportions. On top of that, it made them extremely brittle and fragile. I don't break toys. And these constantly break. Also, there's a difference between a softer plastic, and rubberlike plastic. The latter warps if you look at it, and can't even support the figure's weight. That's where MU is, and where Mattel has gone in the last stages of DCUC. You can't tell me that's an improvement to the harder plastics (Yet still soft) they use in TF, that they used to use all the tim in Joes and early MU, and what Mattel used to use in DCUC and DCIH. Your customs still belong in the customs forum. You don't need to prove any point to me about how much better better articulated DC figures would look.
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#143 |
Join Date: Sep 2011
Location: NOVA
Posts: 46
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Quote:
I disagree with everytghing you say, pretty much.
The added articulation at the end of DCIH did nothing. It made the figures look worse, did not give them one bit of *useful* posability (I stress useful. They actually LOST useful posability. Their knees and elbows lost the range they already had. Why? So they could swivle. An extremely unintellegent design choice), and it ruined the proportions. On top of that, it made them extremely brittle and fragile. I don't break toys. And these constantly break. Also, there's a difference between a softer plastic, and rubberlike plastic. The latter warps if you look at it, and can't even support the figure's weight. That's where MU is, and where Mattel has gone in the last stages of DCUC. You can't tell me that's an improvement to the harder plastics (Yet still soft) they use in TF, that they used to use all the tim in Joes and early MU, and what Mattel used to use in DCUC and DCIH. Your customs still belong in the customs forum. You don't need to prove any point to me about how much better better articulated DC figures would look. So you would prefer the current articulation? Or just shrink the DCUC design down to 4 ich figures? Simply just asking... |
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#144 |
WINGNUT & SCREWLOOSE!
Join Date: Oct 2008
Location: Dallas
Posts: 2,172
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Quote:
I think that is the benchmark everyone should aspire to, not MU. But as for the last couple waves of DCIH, I think they're so shitty, that the 4" Green Lantern figures are more preferable. But to be honest, figures that scale don't need to have 30 points of articulation. The early DCIH had the baseline of what makes a nice figure (Neck, the balltype shoulders, elbows, T crotch hips, and knees. Those are the useful points of artic). They were sturdy, too.
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#145 |
Be Superior
Join Date: Jan 2010
Location: Vancouver Island, Canada
Posts: 9,891
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If Mattel had any interest in making a line to rival the MU line, they would of done so by now. Enough of the crap 3 3/4 talk.
I want to know in 2013 if the new figures will be based off of New 52..
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#146 |
Join Date: Sep 2011
Location: NOVA
Posts: 46
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Quote:
I prefer the old Infinite Heroes to the new Infinite Heroes (most) everyone says should be the examples. But I would much prefer Mattel shrink the DCUC style articulation down to the Joe scale over anything else. DCUC quite simply are the most intellegently designed figures on the market, when it comes to articulation.
I think that is the benchmark everyone should aspire to, not MU. But as for the last couple waves of DCIH, I think they're so shitty, that the 4" Green Lantern figures are more preferable. But to be honest, figures that scale don't need to have 30 points of articulation. The early DCIH had the baseline of what makes a nice figure (Neck, the balltype shoulders, elbows, T crotch hips, and knees. Those are the useful points of artic). They were sturdy, too. |
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#147 |
WINGNUT & SCREWLOOSE!
Join Date: Oct 2008
Location: Dallas
Posts: 2,172
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Question:
Now that the DCUC Young Justice subline is dead, is it under consideration to produce additional DCUC 6" YJ figures under the Club Infinite Earths subscription line?
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#148 |
Join Date: Jan 2012
Posts: 19
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To answer the question of why I don't ask questions, I'm beyond sick of Matty's answers to the questions that are asked.
Specifically, I'm referring to the four-inch figure issue. I would just love for once to have someone from Matty acknowledge that they are idiots for not making better figures in this scale. Why are they idiots? Because just a few more points of artic and slight improvements in sculpt would make their smaller scale figures appealing to both kids and collectors. But let's face it, this whole "we try to strike a balance between what kids and collectors want" or whatever is ridiculous. Assume for a second kids don't care about articulation. Then why the hell did the four inch GL line fail? Don't tell me it's because the movie was bad. Same with the TDKR figures. They're going to clog up the clearance aisles as well. If the problem isn't articulation, Matty, then what is it? Matty has the license to the most recognizable and oldest superhero characters in existence. What exactly is the problem, if not articulation and sculpt? |
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#149 |
Join Date: Apr 2012
Location: Eternia
Posts: 741
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How come the MOTU Classic figures like Battle Armor He-Man & Skeletor, & Mekaneck have interchangeable parts instead of working parts like the original MOTU line?
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#150 |
Join Date: Oct 2011
Posts: 80
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If there was enough fan outcry, would Mattel change the head sculpt of Voltron. They did it for Snake man at arms, and the wings on the Griffin. It's really a really bad sculpt, and it's something that should be improved before Black Lion is released.
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Tags |
dc comics, dc toys, dcuc, infinite earts, lion force, mattel, mattycollector, motu toys, motuc, q&a, voltron, wwe ![]() |
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