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Which lends itself nicely to my next question - has anyone shrunk a Hot Toys (or otherwise) Pepper Potts or 6" Legends Chadwick Boseman head to 1/18 scale? Would like to have an unmasked Panther in my collection and 'supporting' cast characters wouldn't hurt either. Oh, and as HYDRA seems to be flavour of the day, I hadn't army built these little buggers before but now have 11 (2 armoured, 6 standard and 3 Dark Threat) so looking at ways to add a bit of height to some of them for diversity). |
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Do the comic packs count as waves? If so then the wave with the Dark Avengers pack would be mine because I love the Dark Spider-Man figure.
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I'm heavily leaning on Wave 1 of 2017 as my personal fave, but Spider-Uk kinda buzzkills it.
Otherwise there's too many awesome across all waves to pick a direct favorite. |
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Wanda has skyrocketed in price, glad I bought mine when I did. I'm decent at sculpting but its such a small thing to sculpt I don't know if it would be worth it at the chance of messing it up. I could use the existing Emma head as Lorna's casual head with a bit of paint work. |
I'm gonna be a bit unconventional on my favorite wave and say the first wave of this year:
http://marveltoynews.com/wp-content/...os-640x480.jpg Why? Because it was a beacon of hope after a pretty grim 2015. We'd only been able to get characters on the old bucks if it was a direct rerelease after the cut-back, but now, we got new figures on the newer bucks, and some rereleases, but we also got old bucks on new characters, plus an ever-needed Black Panther rerelease. Like I said, unconventional, but still my choice. |
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As for my favorite wave, can't say for sure (I like what you guys have above) but the archangel wave was one of my favorites. I love my archangel and juggernaut http://i1383.photobucket.com/albums/...scdhmrjka.jpeg |
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One thing I'll always kick myself for was I was in target when astral strange dropped and their was at least 20 on the shelf and I bought the 1 regular version. i thought he was the short packed hard to find one. This was about the time Hasbro would do a marvel month and all the major toy retailers would be stocked to the brim with figs. |
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Boss Fight were the creative ones that time. |
I have already made my own Red Guardian and Blizzard.
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Although I love what the boss fight people are doing independently part of me wishes they still worked the marvel stuff. |
Local tru was stocked up on cap3 2-packs plenty of the panther agent 13,and the cap im one too. Sadly no falcon still
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Here are my top 5 waves (mainly based on character selection and coolness factor):
1 http://i1087.photobucket.com/albums/...o/IMG_8836.jpg 2 http://i1087.photobucket.com/albums/...o/IMG_8834.jpg 3 http://i1087.photobucket.com/albums/...o/IMG_8830.jpg 4 http://i1087.photobucket.com/albums/...psswyepj0z.jpg 5 http://i1087.photobucket.com/albums/...o/IMG_8824.jpg |
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he shrinks Hot Toys heads. Great service and time as well. He can make, shrink or sculpt anything as I understand it. |
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The only things I'd recommend is maybe upping the frame count. It'll give you more fluidity to the motion. Timing that is a pain I know. I've experimented with stop motion too. It's one of the things that drew me to Miku Miku Dance because the implementation isn't much different, only on a digital landscape(though their camera system can be a pain if you aren't paying attention to your positioning and zooms). XNALara can do similar in a digital landscape too. (Another Macgyver like trick you can do too, is using MMD's picture cube blocks accessories to do your frames. Changing them at every frame, this kind of implementation would also give you various particle effects for overlays for free, as well as other filter implementations like diffusion or whatever else you want to use without having to worry about post editing program costs. Something to maybe experiment with and see if you like it, if not, you can keep using the same programs you use now for animating. Came to mind because some of the beam effects in MMD were designed specifically for dragonball style beam moves. Though some like the aura effects, you'd have to find a way to green screen them essentially, though may still be possible with an earthquake effect and the aura effect, and then using a transparency of the figure by itself over a back shot of the background. Probably more involved than you'd want to do, and it doesn't use the more toymation effect style yours evokes.) Also, small recommendation for future ones. If you do distance shots, have you thought about using the Mini-verse to give you better scale on vehicles, and then switching back to the 4'' for the closer shots? This way you get the illusion of larger scale Helicarriers and quinjets etc, but then still get the more dynamic motion ranges that Shodo or Marvel 4'' gives you? So for example if you had a zooming shot of Ironman on a helicarrier talking to Black Panther, or even the airport battle scene, you'd have a wide shot to evoke scale using mini-verse, but then the close shots of the combat itself would give you the 4'' figures. Kind of an audience scale trick not much different than what Toho and Toei have done in the past. This also works for establishing shots of say inside the helicarrier, if you have X-Men talking to SHIELD or whatever story you come up with. Using the micromachines Blackbird and the SHS hellicarrier or Avengers one, you get a feel for massive size, and then the inside shots can be whatever custom set you've built for the inside helicarrier shots. Another example. If Vegeta were captured by SHIELD, and flying through corridors to escape, or fight the hulk. The establishing exterior shots would give you scale, then the interior shots give you the action, and then an outside shot of a little flame poof at one of the exterior helicarrier walls would give you an additional scale establishing shot to remind the audience of where this fight is happening. So definitely recommend looking into scaling tricks like that. The same is true for exterior shots once you establish scale with the smaller side material. Like having Ant-man on a helicarrier once you establish vehicle scale with smaller things like the micromachines blackbird, gives you the illusion that the 4'' Ant-man is in Giant-man mode. Don't be afraid to experiment with that to give you some wider potential with your work to allude to bigger scale within what you've got. Anything you can think of or see in comics you can do with the right planning beforehand to establish the scope you need. Scale tricks are really fun to play with too. With the right angle you can make a helicarrier seem even more massive from your mini-city set. Where in reality it may only be 6 feet away, the right angle would evoke it's massive and also way up high in the sky. Between that and upping the frame count, you'd dramatically increase how epic your already epic video is on future ones. Right now it looks like you're running at about 10-15 frames a second give or take, if you can get that closer to 24, you'll make it more fluid, if you can reach 30 that's even better, 45 is nice and fluid with none of the choppiness at all. 60 is perfection but will drive you insane by the photo amounts. Oh! and don't be afraid of pulled apart cotton balls for smoke effects either. Though yeah, the busier a scene is in the background, the more you have to move for each scene per frame photo. |
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There really isn't a single wave that I like out of the whole span of MU, MI, and ML, but these come to mind. It's funny, since I actually only own three of these figures directly from these waves out of all 4 of them, but I just love the character selection and even though I don't own most of them, I've had the opportunity to see a a good portion of them in person and they all seem amazing. Plus, I really miss the SHIELD and HAMMER files.
http://i.imgur.com/dILJXKl.png http://i.imgur.com/HuqUCic.png http://i.imgur.com/QKDLOJW.png http://i.imgur.com/8L0Mrqd.png In terms of MI stuff, these are my two favorite waves. http://i.imgur.com/SzYXThR.jpg http://i.imgur.com/xQCcyLL.jpg And ML 3.75". http://i.imgur.com/4xXUeu9.jpg http://i.imgur.com/zjnsQgX.jpg |
Saw the last 4 at TRU yesterday but no money. That Mohawk on Rouge looks like the same as the Cap Marvel Mohawk. Anybody have both? Is it a glue on?
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I do have to give major props to the newer Vision figure.
The old one with the ab crunch is a pain and tends to appear hunched over because of the cape. The one with the solid body has a much firmer more solid standing ability that you'd expect from Vision. It really does kind of fix some of the problems of the original one. I've been trying to get one to replace my original MU Vision with. Should not have passed him up the one time I saw him at the store. |
Come on guys still taking g orders any 4 male customs for $150 shipped. Or $45 plus shipping for 1
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Honourable mentions....
Avengers Assemble wave 1 gave us a great Hulk (needs a head swap though) as well as the best Widow and Falcon we saw, in my opinion. Also the cool Red Skull with the overcoat and tiny hat (which I never oddly got for some reason) and a decent Iron Man. Worth noting that wave two gave a cool S.H.I.E.L.D. trooper in Nick Fury with white boots and a much needed Leader!!! I wish they would pick that line back up as the cartoon is rolling now instead of fledgling. (I know it was only "filler" as it was in between lines and will never return, but still) I also loved the Avengers wave at TRU that came with the LIGHT UP BASES... every collection needs a set of those. Iron Man two gave us wave after wave of awesomeness. Cap: The First Avenger gave birth to a wave with my favourite figure in a wave- HYDRA ATTACK TROOPER #12 , COMIC COLOURED VARIANT SO SO much goodness in the little off shoot lines and film stuff to add in. Where would our collections be without those waves? |
If we're talking movie figures I really like the Thor wearing the helmet from the first movie line.
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Sooner or later someone will have a go at the heads I'm after so I guess patience is the key. |
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