TFW2005
Hisstank
Thundercats
TokuNation
Toyark
Home
News
Marvel Toy News
DC Toy News
Star Wars Toy News
Video Game Toy News
Dragonball Z Toy News
MOTU Toy News
San Diego Comic Con
Toy Fair
All News Categories…
JUMP OFF!
NYCC Round Up
SDCC Round Up
S.H.F Dragonball Z
Photo Shoots
Quick Shots
Toy Fair Round Up
Forum
New Posts
News and Rumors
Action Figure GD
Marvel Forum
Customs
Fan Art
Collection Showcase
Buy Sell Trade
Companies
Tamashii Nations
McFarlane
Hasbro
NECA
Mezco
Super7
Mattel
Diamond Select Toys
Storm Collectibles
Hot Toys
Sideshow
Characters
Batman
Superman
Iron Man
Spider-Man
Wolverine
Hulk
Green Lantern
Captain America
Boba Fett
Scale
3.75 Inch
6 Inch
7 Inch
1/6
Sub-Lines
SH Figuarts
DC Multiverse
Marvel Legends
Black Series
One:12 Collective
Super 7 Ultimates
Vintage Collection
Masterverse
MOTU Origins
The Toyark
>
Toyark Toy Forums
Integration
User Name
Remember Me?
Password
Rules
Register
Members List
Search
Today's Posts
Mark Forums Read
Thread
:
G.I. Joe News from HissTank.com
View Single Post
07-29-2009, 11:51 PM
#
1527
HISSTANK
Join Date: Nov 2008
Posts: 6,797
Originally posted by: Shin Densetsu @ Hisstank.com
Quote:
Moviehole
had a chance to talk with
Lorenzo Di Bonaventura
producer of blockbuster movies this summer, including the upcoming
G.I. Joe Rise of Cobra
:
Drew: When it came time to work on GI Joe was it the Hasbro mythology or the cinematic potential that appealed?
Lorenzo: It's interesting because it depends on your age. It seems if you're 40 or 45 and older you think, 'Oh GI Joe, that's that American army solder thing'. If you're younger you understand it has nothing to do with that. And I'm older so I knew there'd been a comic book and an animated series but I wasn't aware it was a fantasy movie of good guys versus bad guys. They had no geo-political military or jingoistic agenda so it was an education I was happy about because if you want to make a big entertaining movie it's hard to do that trying to make political statements at the same time.
So it's a very age specific thing and whether it's fortunate or unfortunate for our movie it's people under 40 who go to the movies. But GI Joe's been around for a long time so there's a great awareness of the title and in a way it's sort of comforting for people.
Drew: Because the mythology wasn't as familiar as other properties like Batman or Superman did that present a marketing or a scripting challenge?
Lorenzo: Yes, but it's almost the same with every movie. I've worked on a few of the Batman films and you still have to make that version of that Batman story cool. You almost have the same drill with every kind of movie and the movies that win the day are those where the marketing seems to be able to communicate that when you execute them well.
Drew: What made Stephen Sommers the best director?
Lorenzo: Stephen has a great sense of fun and he likes to spend a lot of time with his characters. In this case, the comic book never really killed off any characters, so there was an incredible intertwining of the stories. Their back stories are staggering, so we had to have somebody who really wanted to juggle that demand but you don't want to get it bogged down by not being fun. Those two things really made him the right guy.
Drew: Did the strong mythology and such interrelated characters make it tricky?
Lorenzo: It is a bit tricky. Two things happen anytime you take on an established mythology with a strong fan base. One, they feel very strongly about a lot of characters, and no movie can support all the characters that the core fan would probably want it in. I mean, there are 32 Joes in the comic book, and you couldn't make a movie with 32 characters. So the first challenge is to whittle down the number of characters to where you could do an effective job at portraying them - in my experience that's somewhere between six and ten. Second, when you choose your characters and the relationships between them are so extensive, you have to really think about the evolution of these relationships through the movie and the plot has to then serve those.
So far audiences really like the fact that we spent a lot of time with all these characters and they've given us a good pat on the back for it.
Drew: You mentioned a sense of fun. Were you conscious that you wanted a little more of it than in Transformers: Revenge of the Fallen and Star Trek?
Lorenzo: Each property has to be happy with what it is. I don't think you can say 'this one we're going to do this, this one we're going to do that'. Each decides for itself. The material has its own mind if you would In GI Joe you've got Ninjas, hot female and male characters, people with fiancés on the opposite sides of good and evil, guys that grew up as orphans together on opposite sides of good and evil. If you try to be serious about it you'd get bogged down. Instead you play it for fun and you're actually allowed to go deeper into the emotionality of it. There are certain movies where that's just the right thing to do, but it wouldn't have been right for GI Joe.
Read More:
Lorenzo Di Bonaventura Sheds Light On The Making Of G.I. Joe Rise Of Cobra
@
G.I. Joe - HissTank.com
.
__________________
HISSTANK
View Public Profile
Send a private message to HISSTANK
Find More Posts by HISSTANK
Latest Toy Discussion
Hiya Toys News Reveals and Chat
Macross Appreciation Thread
DC Multiverse and all McFarlane DC News Reveals and Chat
The "Look At What I Just Got!" Thread
Gong Action Figures
Hot Toys, Mondo, Threezero and 1/6th News Reveals and Chat
Star Wars Black Series, Vintage Collection and Retro News Reveals and Chat
Trick or Treat Studios News Reveals and Chat
The NECA News Reveals and Chat Thread - Everything NECA
Revoltech, Mafex, Square and Figma News Reveals and Chat
Latest Marvel Discussion
New Marvel Legends/6" Appreciation Thread
New Marvel 3.75" Appreciation Thread
Latest Customs and Fan Art
Judge Dredd
DC Batman Beyond - 6" ML Style
Batman
Latest Collection Pics
Spastic for Plastic
My Rotating Figure Display
My Mixed Collection
Brotherhood of mutants
Joshytheimporter collection IMPORTSSS
Latest B/S/T
Pop Mart x D.C. The Monsters Labubu and Robyn Yaya
Original 1980's Voltes V Volt-in Box made in Japan
Original 1980's Voltes V Volt-in Box made in Japan