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Thread
:
Armarauders - Toy Line and Comic Launch!
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03-07-2012, 03:34 PM
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Tony_Bacala
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Join Date: Oct 2008
Posts: 7,667
MECHA WORKSHOP - ARMARAUDERS
OVERVIEW
PROJECT TITLE: ARMARAUDERS
MISSION: NEW ACTION FIGURE TOY-LINE WITH WEB COMIC AND MOTION COMIC TIE-INS
LAUNCH DATE: MARCH 07, 2012
OBJECTIVE: STAGE 1 - LAUNCH OF ONLINE WEB COMIC
STATUS: WEB COMIC AND MOTION COMIC WILL BOTH BE AVAILABLE TO VIEW ONLINE FOR FREE
LAUNCH SEQUENCE: ONLINE COMIC WILL BE RELEASED IN WAVES
EACH WAVE OF THE WEB COMIC WILL CONSIST OF SEVEN PAGES
MOTION COMIC WILL BE RELEASED IN BETWEEN EACH WAVE OF THE WEB COMIC
TWO ACTION-PACKED STORY-ARCS ARE CURRENTLY PLANNED
EACH STORY-ARC CONSISTS OF SIX ISSUES
EACH ISSUE CONTAINS TWENTY-EIGHT PAGES
PUBLISHED COMIC BOOK EDITIONS WILL BE RELEASED IN CONJUNCTION WITH THE TOY LINE
MECHA WORKSHOP - ARMARAUDERS
ARMARAUDERS: THE LAST BATTALION
A PRELUDE TO WAR
The people of Earth had become a hazard unto themselves. The population levels outpaced the food supply, precious resources had been spent, and their planet’s environment was fouled to dangerous levels. Many nations were eying neighboring lands with conquest in mind, and a vicious global war seemed inevitable.
Like an all too convenient prayer, the Runerians came. Although their starships arrived at Earth as broken hulks with the scars of battle, the technology they represented was far beyond that of humankind. A species of pacifists, the Runerians (aka “Runeks”) arrived in the name of peace… but also with a warning—
The Wasters were coming.
The Wasters were an alien species of conquerors. They despoiled planets for resources, technology, and slaves—destroying all which was not of use to them. The Runeks had fled their own planet, Runera, being apparently ill suited to defend against the onslaught. Many Runerian starships—unable to make the voyage—self-destructed rather than allow their species’ advanced technology to fall into such brutal hands.
In exchange for sanctuary and protection, the Runerians shared their knowledge with the humans. Mankind quickly adapted to these new gifts. Mining colonies were established on Earth’s moon—as well as the two moons of Mars, Deimos and Phobos—for new raw materials. Machinery capable of turning raw energy into food alleviated the problems of starvation. As to the problem of over-population… the Wasters, themselves, helped solve that.
For the Wasters were soon upon them. The Runerians' more advanced technology allowed them to arrive significantly before the Waster horde, giving Earth enough time to prepare for the impending threat; it was barely enough. Millions of lives were lost. Entire cities were obliterated. Yet, the humans held their ground. Using weapons originally designed to attack each other, humanity held the line, and in a glorious victory, saved planet Earth from destruction.
In a brief span of years, humanity had gone from utter ruin, to a self-sufficient planet able to maintain its current population. But with the Waster armada defeated, humanity shifted its focus to the alien refuges. Some humans, seeing the Runerians as saviors, looked to them as if they were gods. But many more looked upon them with hatred—a focus of blame for the Waster invasion. Some even suggested that the Runerians had visited Earth in the past, and that they had caused mankind to fall into the state Earth was in when the Runerians arrived. The Runerians did little to dissuade such negatively, many actively stating that they looked upon humans as violent, coarse, and uncivilized.
A decision was made, and a pact between nations was formed. Rather than fight a defensive war, waiting for the next attack, Earth would take the fight to the Wasters. Just as Earth had learned peaceful technology from the Runerians, they studied the Wasters’ technology, and learned of war. Giant mechanical assault vehicles were constructed, mimicking the humanoid physiology of its pilots. The first goal of the new mech units was to reclaim the planet Runera for their new allies. But goals are easier stated than accomplished.
MECHA WORKSHOP - ARMARAUDERS
FULL GEAR BELLEROPHON: CAM’S SPECIAL
Mech fans…your voices have been heard. A new mech action-figure for a new era marches your way. MECHA WORKSHOP presents the Bellerphon Mechs of ARMAURADERS: THE LAST BATTALION!
MECHA WORKSHOP is proud to announce an all-new line of action figures featuring the Bellerphon mech. With a committed attention to detail and included accessories, the highly articulated Bellerphon is sure to impress the most dedicated Mech enthusiasts and scrupulous toy collectors alike.
The first to answer the call to duty is the Full Gear Bellerophon: Cam’s Special. Piloted by Private First Class Cameron Knox, this Bellerophon Infantry Mech represents the core in which to build a Mech army.
In a war against an alien threat that spans the galaxy, a soldier must adapt, alter, and conform as needed in order to survive and prevail. Named after the hero of Greek mythology who slew the monstrous Chimera, the Bellerphon is designed to function as a multi-purpose and highly mobile infantry unit—an ultra-advanced mech that serves as both grunt and warhorse against the onslaught of a relentless enemy. With the addition of specially designed optional equipment, the Bellerphon serves as a “jack of all trades” on the battlefield, and can be called upon to serve on a wide range of specialty missions.
With the Bellerophon Mech serving as the core in which to build upon and modify, special add-on equipment such as armor, backpacks, and weapons, make the infantry unit highly adaptable for any battlefield—be it land, air, sea, or space.
MECHA WORKSHOP will first release the Full Gear Bellerophon: Cam’s Special, and it will come equipped with custom full gear armor. A later release will be the Pegasus Drone. This “triple-change” add-on to the Bellerophon Mech for air combat is designed to provide flight capabilities when attached in Jet-Pack mode, as well as serve as a Drone-Turret or Jet.
The Bellerophon is just one component of a highly versatile Mech army that toy collectors and Mech enthusiasts will want to expand upon. Future releases will see additional Mechs with unique functions and capabilities—such as being able to combine and/or reconfigure into additional Mech designs—to face a wide array of enemies no matter where the battlefield may be.
The Bellerphon mech is the vital key to overcome impossible odds and live to fight another day. Be sure to view the Bellerphon Mech in action and check out the exclusive free-to-view online webcomic and motion comic presented by MECHA WORKSHOP—ARMARUADERS: THE LAST BATTALION.
MECHA WORKSHOP - ARMARAUDERS
ADDITIONAL TOY DETAILS
TOY: FULL GEAR BELLEROPHON (CAM'S SPECIAL]
PILOT FIGURE: PRIVATE FIRST CLASS CAMERON KNOX
PILOT FIGURE HEIGHT: 4.5 CM / 1.7 INCHES
MECH HEIGHT: 27 CM / 10.6 INCHES
FEATURES:
MECH POINTS OF ARTICULATION
HEAD/NECK - 2 (X1) = 2
HANDS - 15 (X2) = 30
ARMS/WRISTS - 5 (X2) = 10
BELLY/CHEST - 4 (X1) = 4
LEGS/ANKLE - 4 (x2) = 8
FEET/TOES - 1 (X2) = 2
SUB TOTAL: 56
ADDITIONAL POINTS OF ARTICULATION
SHOULDER CANNONS - 1 (X2) = 2
SHOULDER THRUSTERS - 1 (X2) = 2
WAIST THRUSTERS - 1 (X2) = 2
HEEL JETS - 1 (X2) = 2
SHOULDER ARMOR - 1 (X2) = 2
SUB TOTAL: 10
POINTS OF ARTICULATION
GRAND TOTAL = 66
MECH LOAD OUT FEATURES & ACCESSORIES
PLASMA RIFLES (X2)
PLASMA CANNONS (X2)
MISSLE / CHAIN-GUN PODS (X2)
MEDIUM SHIELDS (X2)
LIGHT SHIELDS (X2)
HEAVY THRUSTERS (X2)
LIGHT THRUSTERS (X2)
HEEL JETS (X2)
ANTI-GRAVITY MOVEMENT ENHANCER
PLATE (X2)
AUTO SLIDING WORKING COCKPIT WITH DETAILED INTERIOR
TOY PACKAGE
INCLUDES EXCLUSIVE COMIC BOOK (VARIANT OF ONLINE VERSION)
FIRST RUN WILL FEATURE EXCLUSIVE FOLD-OUT COVER
FIRST RUN WILL FEATURE EXCLUSIVE TRI-BLADES (X2)
CUSTOMIZABLE LOAD OUTS
REMOVABLE ARMOR
ATTACHABLE WEAPONS AND DRONE PACKS
COMING SOON
PEGASUS DRONE / AIR BELLEROPHON ARMOR ADD-ONS
MECHA WORKSHOP - ARMARAUDERS
ADDITIONAL COMIC DETAILS
THE COMIC WILL BE PRESENTED IN VARIOUS FORMATS:
ONLINE WEB COMIC
ONLINE MOTION COMIC
PUBLISHED COMIC BOOK
EACH FORMAT WILL FEATURE UNIQUE VARIATIONS SUCH AS:
EXPANDED SPLASH PAGE RATIOS TO EXPAND AND EXTEND ACTION-PACKED BATTLE SCENES
COLOR VARIATIONS FOR THE ENEMY "WASTERS"
THE COMIC WILL BE ORIGINALLY AVAILABLE IN FIVE LANGUAGES:
ENGLISH
JAPANESE
KOREAN
CHINESE
ITALIAN
MECHA WORKSHOP - ARMARAUDERS
PROJECT TEAM MEMBERS
TOY
PRODUCER: VALENT WANG
CONCEPT/DESIGNS: DON FIGUEROA
SCULPOTR: LUCA ZAMPRIOLO
3D ARTIST: DANIEL DeENTREMONT
COMIC
CONCEIVED BY DON FIGUEROA & VALENT WANG
STORY: DON FIGUEROA & DAN TAYLOR
SCRIPT: DAN TAYLOR
ILLUSTRATOR/DESIGNS; DON FIGUEROA
COLORS/LOGO DESIGN & ADDITIONAL ART: ENRICO GALLI
LETTERS: THOMAS MAUER
EDITS: NIGEL BRADLEY & DAN TAYLOR
SPECIAL THANKS
AARON STATIC DANKS
CHAN KOK WENG (EARTH X)
CHRIS GUANCHE (MECHA & ANIME HQ)
DICK DE GROOT (BE YOURSELF MUSIC)
ED SANDFORD & CREW (ROBOT-JAPAN)
EMILY LIM
JEFFRY ENGLERT (TFW2005)
JOSEPH TSAI (TOKYO-HUNTER)
JOSHUA BERNARD (CollectionDX)
LATENDO CREW
THE FALCON'S HANGER CREW
TOM FRANK
YANJIE (RAPID CULTURE)
MOTION COMIC
MOTION COMIC DIRECTOR: JOE WHITEAKER (STUDIO 414)
CONCEPT: DARIUS JULIAN & NIGEL BRADLEY
MUSIC COMPOSER: ALEX KURILOV
VOICE OVER: FRANK TODARO, JON BAILEY
TRANSLATIONS
JAPANESE/KOREAN: PETER KIM
ITALIAN: ENRICO GALLI & MARCO PALESE
CHINESE: ATAC (SINGAPORE) & CHINA-LINK (SINGAPORE)
WEBSITE
BLOG/FACEBOOK/WEB DESIGNER: DARIUS JULIAN
CONTACT
VALENT WANG -
valent@mechaworkshop.com
PRESS KIT AVAILABLE AT -
http://www.mechaworkshop.com/ARMA-Press-Kit.zip
__________________
Transformers at TFW2005.com
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