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Thread
:
DC Universe Classics 6" Appreciation Thread
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07-08-2012, 05:54 AM
#
4121
kenm2474
LORD DC
Join Date: Oct 2008
Location: Houston, Tx
Posts: 4,398
Quote:
Originally Posted by
FancyPants
The joint itself for his massive arms is the same size as a ML figure. I'll post tomorrow, but i'm really upset.
I gotta look for his chains too. He almost fell on my son. He's heavy too. I can afford to replace him if glue doesn't work, but that isn't the fuckin point
Heres is a Fix method:
First off, since it was a clean break and the joints are clear, I was able to see how deep into the shoulder the rotating disks go and I could judge how far deep I could drill without damaging the joint. I screwed a hole as far as I could into the arm joint and found a screw that was about the width of the hole I made. Since the part of the broken joint that went into the body rotates around I glued is shut and after the glue dried I drilled an identical hole for the screw to be inserted into. Try to judge how long you think the screw should be and then cut off the top so that both sides can be used. I applied some glue on to one end of the screw and screwed it into the body until I reached a mark I made on the screw to give the arm joint enough room when it was time to attach that piece. After it dried in a couple of minutes it was time to connect the arm and all I did was keep rotating the arm until the gap from the ball shaped shoulder sat flush with the socket on the body. The arm now works perfectly and has enough friction to hold up other figures in the air and I'm am confident that I will not break it again. The scariest parts on the figure now are the leg joints since I'm not sure if fixing them will be as easy at the arms. Good luck!
Jer
Customized
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