TFW2005HisstankThundercatsTokuNationToyark

The Toyark - News - Welcome to The Toyark!

ToyGeek
  • Home
  • News
    • Marvel Toy News
    • DC Toy News
    • Star Wars Toy News
    • Video Game Toy News
    • Dragonball Z Toy News
    • MOTU Toy News
    • San Diego Comic Con
    • Toy Fair
    • All News Categories…
  • JUMP OFF!
    • SDCC Round Up
    • S.H.F Dragonball Z
    • Photo Shoots
    • Quick Shots
    • Toy Fair Round Up
    • NYCC Round Up
  • Forum
    • New Posts
    • News and Rumors
    • Action Figure GD
    • Marvel Forum
    • Customs
    • Fan Art
    • Collection Showcase
    • Buy Sell Trade
  • Companies
    • Tamashii Nations
    • McFarlane
    • Hasbro
    • NECA
    • Mezco
    • Super7
    • Mattel
    • Diamond Select Toys
    • Storm Collectibles
    • Hot Toys
    • Sideshow
  • Characters
    • Batman
    • Superman
    • Iron Man
    • Spider-Man
    • Wolverine
    • Hulk
    • Green Lantern
    • Captain America
    • Boba Fett
  • Scale
    • 3.75 Inch
    • 6 Inch
    • 7 Inch
    • 1/6
  • Sub-Lines
    • SH Figuarts
    • DC Multiverse
    • Marvel Legends
    • Black Series
    • One:12 Collective
    • Super 7 Ultimates
    • Vintage Collection
    • Masterverse
    • MOTU Origins
Premium Bandai
Go Back   The Toyark > Toyark Toy Forums
Reload this Page

Integration

Rules Register Members List Search Today's Posts Mark Forums Read
Thread: New Marvel 3.75" Appreciation Thread
View Single Post
Old 09-04-2016, 02:14 AM   #26366
Snowflakian
Illyria's New Qwa'ha Xahn
Snowflakian's Avatar
Join Date: Feb 2009
Location: In the clouds.
Posts: 4,120
Quote:
Originally Posted by Kernel View Post
If you watch the SDCC 2016 hasbro panel stall presented all the 6" stuff and falcon presented all the 4" stuff. Stall also deferred all the 4" questions/answers to falcon, so it seemed like falcon was more in charge, or maybe stall was just completely disinterested in the 4" stuff per usual.
All that really says is that he didn't want to talk through the entire panel. Panels are usually divided up between several people talking. That's normal.

Quote:
Originally Posted by Universe View Post
Vegeta vs Ultron stopmotion:

Great job!
The only things I'd recommend is maybe upping the frame count. It'll give you more fluidity to the motion. Timing that is a pain I know. I've experimented with stop motion too. It's one of the things that drew me to Miku Miku Dance because the implementation isn't much different, only on a digital landscape(though their camera system can be a pain if you aren't paying attention to your positioning and zooms). XNALara can do similar in a digital landscape too. (Another Macgyver like trick you can do too, is using MMD's picture cube blocks accessories to do your frames. Changing them at every frame, this kind of implementation would also give you various particle effects for overlays for free, as well as other filter implementations like diffusion or whatever else you want to use without having to worry about post editing program costs. Something to maybe experiment with and see if you like it, if not, you can keep using the same programs you use now for animating. Came to mind because some of the beam effects in MMD were designed specifically for dragonball style beam moves. Though some like the aura effects, you'd have to find a way to green screen them essentially, though may still be possible with an earthquake effect and the aura effect, and then using a transparency of the figure by itself over a back shot of the background. Probably more involved than you'd want to do, and it doesn't use the more toymation effect style yours evokes.)

Also, small recommendation for future ones. If you do distance shots, have you thought about using the Mini-verse to give you better scale on vehicles, and then switching back to the 4'' for the closer shots? This way you get the illusion of larger scale Helicarriers and quinjets etc, but then still get the more dynamic motion ranges that Shodo or Marvel 4'' gives you?

So for example if you had a zooming shot of Ironman on a helicarrier talking to Black Panther, or even the airport battle scene, you'd have a wide shot to evoke scale using mini-verse, but then the close shots of the combat itself would give you the 4'' figures. Kind of an audience scale trick not much different than what Toho and Toei have done in the past.

This also works for establishing shots of say inside the helicarrier, if you have X-Men talking to SHIELD or whatever story you come up with. Using the micromachines Blackbird and the SHS hellicarrier or Avengers one, you get a feel for massive size, and then the inside shots can be whatever custom set you've built for the inside helicarrier shots.

Another example. If Vegeta were captured by SHIELD, and flying through corridors to escape, or fight the hulk. The establishing exterior shots would give you scale, then the interior shots give you the action, and then an outside shot of a little flame poof at one of the exterior helicarrier walls would give you an additional scale establishing shot to remind the audience of where this fight is happening. So definitely recommend looking into scaling tricks like that.

The same is true for exterior shots once you establish scale with the smaller side material. Like having Ant-man on a helicarrier once you establish vehicle scale with smaller things like the micromachines blackbird, gives you the illusion that the 4'' Ant-man is in Giant-man mode. Don't be afraid to experiment with that to give you some wider potential with your work to allude to bigger scale within what you've got. Anything you can think of or see in comics you can do with the right planning beforehand to establish the scope you need. Scale tricks are really fun to play with too. With the right angle you can make a helicarrier seem even more massive from your mini-city set. Where in reality it may only be 6 feet away, the right angle would evoke it's massive and also way up high in the sky.

Between that and upping the frame count, you'd dramatically increase how epic your already epic video is on future ones.
Right now it looks like you're running at about 10-15 frames a second give or take, if you can get that closer to 24, you'll make it more fluid, if you can reach 30 that's even better, 45 is nice and fluid with none of the choppiness at all. 60 is perfection but will drive you insane by the photo amounts. Oh! and don't be afraid of pulled apart cotton balls for smoke effects either. Though yeah, the busier a scene is in the background, the more you have to move for each scene per frame photo.
__________________

Last edited by Snowflakian; 09-04-2016 at 08:23 AM..
Snowflakian is offline   Reply With Quote
Snowflakian
View Public Profile
Send a private message to Snowflakian
Visit Snowflakian's homepage!
Find More Posts by Snowflakian
 
Premium Bandai

San Diego Comic Con SH Figuarts Dragon Ball Reference Guide Extreme Sets Dioramas New York Toy Fair Beasts of the Mesozoic
Latest Toy Discussion
 
Jada Toys Action Figures News, Reveals, and Chat
Marvel Legends News Reveals and Chat
House of Gog New Statue Reveal: “CEREMONY” by Brent Ashe
Mezco One:12 Collective, 5 Points & More - News Reveals and Chat
G.I.Joe Classified 6"
Super 7 News Thread - Reveals and Chat
Hot Toys, Mondo, Threezero and 1/6th News Reveals and Chat
DC Multiverse and all McFarlane DC News Reveals and Chat
Blitzway, Action Toys, 1000Toys, Sentinel, and Related News Reveals and Chat
The "Look At What I Just Got!" Thread
 
Latest Marvel Discussion
 
New Marvel Legends/6" Appreciation Thread
New Marvel 3.75" Appreciation Thread
 
Latest Customs and Fan Art
 
XMen
3D Printed Action Figures with Action Features
Wolfsbane
Game of death bruce lee
DC Creature Commandos The Bride 7"
 
Latest Collection Pics
 
Spastic for Plastic
My Mixed Collection
My Rotating Figure Display
My Collection/Office Display
 
Latest B/S/T
 
Marvel Universe est. 2014
 
ToyGeek

All times are GMT -7. The time now is 01:32 AM.

Powered by vBadvanced CMPS. Powered by vBulletin. Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.