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Thread: Spawn Remastered Kickstarter
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Old 04-17-2020, 10:03 AM   #151
dukefett
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Join Date: Jul 2015
Location: San Diego!
Posts: 3,134
Quote:
Originally Posted by darthschroeder View Post
I think the most useful points of articulation to add would be bicep swivels for the arms, and an ab crunch or ball joint for the upper torso.
Without the bicep joint, poses for the arms will be pretty limited. An upper torso joint would be great even though the torso has that weird pre-posed sculpt. Dunno why they sculpted it this way. Reminds me of the first Wolverine Marvel Legends figure that has lots of articulation but always looks weird because of the pre-posed nature of the torso.

A swivel at the calf and forearm wouldn't be needed. The hands will already be able to rotate and pivot at the wrist. Same goes for the ankles/feet; they'll be able to turn side-to-side as well as pivot up and down. The thighs already seem to be able to be able to rotate since they both plug into the hip joints, so an additional swivel would be redundant.
Bicep swivel has become my most wanted articulation joint. It gives almost any figure so much more range in the arms.
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