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Thread: When Is It Too Much Articulation?
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Old 01-22-2021, 07:19 PM   #3
jwyss234
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Join Date: Feb 2009
Location: Middle TN
Posts: 2,820
There are three instances that I can think of where a figure can have too much articulation.

The first is useless joints. The ToyBiz Marvel Legend figures that used the original Phoenix mold all had two bicep swivels and two thigh swivels. Why? Who knows. There are also some old Neca figures that were basically statues but would have a boot swivel but lacked any other leg articulation.

The second is multiple joints with a limited range of movement. The Spiderman 2 Ultra/Super Poseable Spiderman figure's torso is a good example of this. He had a diaphragm joint, ab crunch, and waist swivel. The waist swivel performed as you would expect but the ab crunch was limited while the diaphragm joint barely did more than swivel. There are less articulated Spiderman 2 figures that perform better than the Ultra Poseable Spiderman.

The third, and worst, is articulation points that work against the figure. Toe joints that are loose which will cause the figure to fall over. Articulated fingers and won't securely hold a weapon or accessory. Thankfully most companies have switched to multiple pairs of hands with only wrist articulation and have mostly eliminated toe joints.
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