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Thread: X-Men Destiny
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Old 09-29-2011, 12:55 AM   #24
Snowflakian
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Marvel Games worry me. I wish they'd realize if they just go the Ultimate Spider-man game route or similiar to edge of time/shattered dimensions. They could make a killing.

Think about it.
A full sand box world game, you use whatever marvel character you want with their abilities, and you have transition points in key points of the city to allow other areas like new cities, new worlds, new universes. Stuff like reed richards lab, Hank Pym's infinite mansion, X-Mansion or utopia junction spot to shi'ar space. Or whatever else that you can use as a transition point to a side area that wouldn't make sense in the full city. Heck even just an airport or boat dock.

That's the kind of marvel game I want. I want a game where I can play as spider-man and webswing, or play as x-23 and nosedive off a building swing off the flag pole and enter a sky scraper window just to take out the target and then go out the next window into the city to find my path back to the exit point to complete the objective. Heck, even just play as a random custom hero/mutant that gets lost in the city and have to hail a taxi since I'm lost on where the x-mansion is, or if I do know where it is, I can just pull a deadpool and steal a car.

Each character would need their attributes too for environment interaction. Like wolverine/daken/x-23 able to climb walls using their claws. Cyclops optic blasts being able to level full area blocks or forests, and then slightly sped up real time of the rebuilding of the environment. That building that was leveled by scott? You come back the next in game day and it might be a crater, the following in game day it's a construction site, and so on until it's a building again. Heck that route the environment is ever changing based on your actions too, as well as how people react to you.

This is the kind of marvel, or really any kind of sand box game I'd want.
Something where I can freely choose how to do an objective, or escape a scenario. If I'm in said collapsing building? How I choose to escape could also play a huge factor. Do I take the elevator shaft? Stair case? Jump out the building if it's tipping into the next, and so on. Dynamic environments, dynamic transitions, and dynamic real time "Oh crap what do I do" moments.

An engine like that would take time, care, and money though. The only great thing about it is once completed you can keep using it with new landscapes, or in marvel's case, same landscapes only different characters(X-Men game, Spider-man game, Avengers Game etc). Heck, just sell one, call it Marvel Universe, then DLC expansion the heck out of that mug with new transition areas like the savage land, reed's lab devices to new worlds/universes, cosmic marvel space areas and missions with transition space port or heroes like Darkhawk or nova, or project pegasus. Every bit of DLC would feel like a new game in and of itself with how it changes how you play the game or who you play as, or the areas you could reach and foes you'd face (dinosaurs in the savage land, fear itself sin armies, etc).

I guess I'm just a dreamer though. Because that'll never happen no matter how much money it could make.

So yeah, I completely passed on X-Men Destiny. It had an interesting concept, but feels too limited in scope. I will give them credit for trying, but the entire engine just doesn't feel right or comfortable to the kind of marvel game that makes me feel like I am the hero/villian or my custom creation.

I do like that it feels like a big step forward over the ultimate alliance series, but it still has that sort of linear level feel to it and hindrance that bugs me. For a potential future ultimate alliance, I'd love to see this engine used. The no co-op sucks though, and the new competitive play also sucks. It would have been sweet to team-up with a friend, or play an opposite side of the story as a friend and have it intermingle, but oh well. Maybe the sequel. Seems like a fun marvel game in its own right, but as a game by itself without the marvel license, it feels like something that should be 20 bucks or under. For a game that has as such grand visions as this, it doesn't really feel like they accomplished the intended goal, and feels more like X-Men Legends 3. Again though, this is only from watching videos of playthroughs of the game. It just doesn't feel like the kind of marvel game I've grown accustomed too, but does feel like the kind of marvel handheld game I'd play to death. Console marvel games I've been spoiled by the likes of Spider-man 3, and Ultimate spider-man, crackdown, prototype, and infamous. Handheld games though? That's where I play the heck out of ultimate alliance and other more linear/mundane marvel games that I need a quick I want to play as so and so fix.
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Last edited by Snowflakian; 09-29-2011 at 01:19 AM..
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