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Thread: Fall of Cybertron Bruticus figure
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Old 02-08-2012, 03:24 PM   #18
Crazy Jetty
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Join Date: Oct 2008
Location: Dallas
Posts: 2,172
@treble,
Quote:
Arcee turns into a motorcycle - certainly not a bulky car. If anything, I figured you would take issue with the mass shifting that she apparently does when going from a small bike to a robot only slightly shorter than Bumblebee (who's a muscle car).
She doesn't in the game. The designers made her a pink car. Very bulky that in no way could possible transform into the slender tiny robot mode they gave her.
We were talking about the game at that point.
(Which is another failing of this continuity, there's absolutely no relationship or continuity between the games and Prime, in reguards to character designs. But that's not relevent to the conversation at hand).

And as for the show's cg, yes, Pixar does tend to acknowledge that their characters have weight, and do acknowledge that some form of physics exists in their world.
That's the difficulty and why I hate CG as a medium. When you leave the cell type cartoons and move into CG, you begin to have to acknowledge a whole different set of principals. I have no problem with Jazz doing handstand breakdancing in the G1 cartoon (As little as I like the sunbow cartoon), or Prowl doing all those insane ninja moves in Animated. But Ratchet or Optimus doing them in Prime as easily as a traditional cartoon character pretty much kills the suspension of disbelief. When you start to put you characters into a more realistic environment, then you have to start to adhear to more realistic laws of physics.

@greenskar,
Quote:
In comparison to combiners of previous generations this is definitely better
I would disagree on this front, for one single reason. JRX/Railracer. Strong team theme, strong individual toys (Not perfect, but strong), and the best combined mode produced yet.
'nuff said. :P

(Personal opinion is that Magnaboss and Tripredacus are leaps and bounds better than this guy too, but I won't enter that to relevency)
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