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Thread: TMNT Movie Toys - Shredder, Splinter, Turtles
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Old 05-07-2014, 09:23 PM   #34
TimothyR
Join Date: Oct 2011
Posts: 892
i'm excited for these.. i'll definitely be getting the four turtles and shredder.. for some reason i never pick up splinter and april.. so i most likely won't be getting those.

it's a shame that the CG designs are so detailed, it's practically impossible to recreate that on a toy this scale. same goes for the new transformers figures, the designs have become too complex and toy designers basically need to hide a robot under a vehicle shell then try and figure out how to move those pieces out of the way in robot mode.

anyways. i like the designs of the turtles, i appreciate that they've taken a different take on them than we've seen before. i mean, there are PLENTY of other turtle designs that look really similar to each other, just with different styles.. these are a completely new take on them. i don't understand what the problem with that is. same goes for the new transformers movie, i don't understand why people basically want the characters to look identical to their G1 selves.. we already had those designs. some people just need to appreciate change.

my only complaint is that i wish shredder's helmet was more accurate and that he wasn't sleeveless.. otherwise he looks pretty badass.

Quote:
Originally Posted by trebleshot View Post
I already said why, but if you want a breakdown it's because an individual doesn't have to:

1. Design the toy, including articulation, gimmicks and/or accessory counts
1. Make that design adhere to a budget largely based on a fixed price point,
2. Figure out how to get all the parts and pieces needed to assemble the figure to fit into as few moulds as possible (also dictated by the given budget),
3. Follow numerous laws and industry regulations for one or more countries that he/she plans to do business in during the R&D phase,
4. Get retailers to buy the products to resell in their stores,
5. Communicate with factories that will actually be manufacturing the finished product,
6. Have those factories produce hundreds of thousands of them at a time, including packaging and shipping materials,
7. Monitor QC levels of the production based on his/her company's established standards,
8. Coordinate the shipment of the finished product to said retailers based on orders placed,
9. Pray they perform well enough at retail that the retailers continue to request more product, and
10. Answer to stockholders/higher-ups if the company ends up losing money on the product.

TL;DR Like I said, apples and oranges.
i completely agree. there's no way companies mass producing products can compete with customizers. it's just not possible.
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