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Thread: DC 3.75/4" Appreciation Thread
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Old 08-12-2015, 05:07 PM   #3549
Jay West
Join Date: Feb 2015
Posts: 919
Quote:
Originally Posted by Psycho Pirate View Post
I received both Batman Beyond and Batman '66 DC Multiverse today. I'll do a quick mini-review of both.

There are no surprises here. If you have been buying the Multiverse figures, then this is the same basic Arkham Batman body - short and broad compared to MU. It has a rotating head, swivel hinge shoulders, hinged elbow, rotating wrist, rotating waist, swivel hinge-modified t-crotch, rotating cut for the lower thighs, and hinged knee. There is no ankle or feet articulation or any kind of articulation below the knees.

Yes, some of that could be better, but the big problem is the proportions, especially for Batman Beyond. Batman Beyond is slender in the animated series, and this body just isn't slender enough or tall enough. But I have to try and remember that this isn't supposed the be the animated version - this is the video game version. I haven't played the game, but Batman Beyond does look thicker in the game from what I have seen.

Front, side, and back:



Articulation on display:



The figure is very ripe for parts theft. I plan to move the head and belt to the MU "skinny" buck, on the right in this picture. I will move over some Spider-Man 2099 lower arms:



I put the Marauder Task Force head on the new Chameleon body and Photoshopped the hair gray. I think this is a dead ringer for future Bruce Wayne, so I'll be needing another Chameleon body:





Overall, the shorter, wider Batman figures just aren't doing it for me. The head and belt are removable, but the belt will take some work if you want the parts.

The line is ending this year with no 3.75" replacement on the horizon that we know of. If you want these, it may behoove you to move quickly.
Would the Batman Unlimited Batman Beyond be a better choice. The odd proportions might lend itself to the more futuristic suit being worn by a teen.
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