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Thread: How to Re-Launch Marvel Universe and Not Fail
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Old 10-09-2017, 11:20 AM   #44
Prem1x
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Join Date: Jul 2009
Posts: 961
Quote:
Originally Posted by MeLikeJinx View Post
Wait... do people not like the x-23 mold? I like it because it may look weird in standing poses, but it looks good when making action poses like mid air jump attacks. Much better than the old female mold that Mystique/Psylocke uses which looks okay standing, but you can't really pose at all.
Its a good body but has issues. Firstly, it put people off because it was too tall for X-23 and was part of the scale creep problem. But after that, the issues are the legs are too long, a bit too undefined, and impinge easily on the hips, which limits the articulation.

Quote:
Originally Posted by Parademon1 View Post
I'll be sticking to the 6' scale as you just can't beat the extra hands, alternate heads that you get for your $$.
I'll admit 6" is killing it. They can provide better looking sculpts, joints that don't break, better-applied paint, and more parts (and don't have to label as "choking hazard"). Why would you want 4"? The best reasons would be to save display space, cross-play with the two best figure lines ever, and get some cool vehicles. But with SW and Joe failing in the 4" arena as well and Marvel not being a vehicle-oriented property, it will be a tough uphill climb for a MU reboot.
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