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Thread: New Marvel Legends/6" Appreciation Thread
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Old 01-15-2018, 09:15 PM   #36579
Trivial Psychic
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Join Date: Jul 2013
Location: Tucson, AZ
Posts: 4,533
Quote:
Originally Posted by Jeddostotle7 View Post
To be entirely fair, Klaw also has a little bit of paint on the lower torso and thighs
Haha...true...I forgot about that lacey pair of skivvies he's wearing from Victoria's Secret.

Quote:
Originally Posted by EvilMonkeyPope View Post
But if they made a digital scan of MCU Shuri for the basic line, why not use it for ML too? Otherwise wouldn't it be more economical to just make a basic Nakia?
There was a new head sculpt for MCU Shuri, but the actual face screening wasn't used for it, as it featured basic paint apps. I'm not certain of the cost of doing the newer digitized process, but if it's anything like what it costs for custom projects (Shapeways or any of these newer 3D printing sites where you can get your own face printed for example...) it really can't be cost effective. Shuri just got the short end of the stick.

That's not to say we won't get an MCU Shuri down the road. For all we know, she has a bigger role during Infinity War or somewhere else down the road, and might receive a true MCU figure then. Or not...time will tell.

Quote:
Originally Posted by VashTS View Post
In today's movies, the action is forgettable, everything has a too close up shot(s), and are poorly framed. Most of the action is hard to follow and disjointed.

People remember action scenes of real actors, because it looks better and better paced. Many of the wire-work stuff looks fantastic for those into Asian cinema. The overused, shoddy CGI has killed action scenes....they all blend in with one another. The best MCU fight scenes were in the Winter Soldier for a reason.
I agree with this statement 110 percent. The overuse of CGI is really taken a toll on me with the MCU, and is part of the reason I've grown bored with it. There is a reason that the fight scenes in Daredevil, and in the Winter Soldier look so damn good when compared to the rest of the MCU, and it's because the films used a lot of physical work from actors, camera and stuntmen, as opposed to relying on a CG cartoon character leaping around everywhere while being shot upside down in an attempt to fool the audience that what really isn't there actually is...

I understand CGI's role in these films, as it can help to make something from the panels carry on in three dimensions, but sometimes it's a just a bit too much, and it sucks the physical life out of a scene. As cool as Spidey looks leaping around in the more current films, no fight scene he has been in has ever been as visceral, violent, or just plain ole good looking as his final battle with the Green Goblin in Spider-Man 1, and that was with Defoe looking like he stepped out of an episode of Super Sentai. An even better example would be the Matrix. The final battle between Neo and Smith in the first film was absolutely amazing, and still looks great, while the battle between Neo and a hundred copies of Smith in Reloaded looks like a green screened cartoon that quickly zaps you out of the action.

If some of the CG stuff was scaled back a bit, Marvel films might be able to draw me back to the theater to watch and support them when they come out, instead of waiting 6 months later for when they pop up on Netflix or Redbox.

Last edited by Trivial Psychic; 01-15-2018 at 09:30 PM..
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