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Thread: New Marvel Legends/6" Appreciation Thread
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Old 11-28-2018, 10:12 AM   #48207
Boy Blunder
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Join Date: Aug 2013
Location: San Diego County, CA
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Quote:
Originally Posted by Trivial Psychic View Post
I have to agree. It's really how you tackle the game.

For example, my wife found herself getting bored with Skyrim as it seemed that after a few hours, she started pursuing the same power up goals and equipment, no matter the character she created. Having come from an older school of pen and paper RPGs (D&D and Shadowrun) I told her that she should make up rules about what her character will and will not do, and allow those to guide her next quest through Skyrim. For example, if I was playing a Khajiit, I had no issues joining the Brotherhood, although I would only tend to take missions where I would kill Nords, due to the amount of racism I had encountered in the land. I would never kill other Khajiit, Elves, or Argonians since they dealt with the same race issues. Being a male character, I wouldn't equip armor looted off of female bodies. In fact, wearing looted armor was disgusting, as I didn't want the blood of my enemies caked in my Khajiit fur, so I only wore armor I purchased or made myself...and so on.

Of course, this is just an example, but it also shows how you can let your created character's backstory and rules guide your quest, as opposed to allowing the game to hold your hand and force you to play the way they want to.
I am all about this.

When my wife and I were playing Fallout: New Vegas, because of the lack of readily-available stimpacks in the early game, we mostly healed from Sunset Sarsaparillas - decent healing, no Rad increase, and you add the bottlecap to your funds. Which resulted in, even into the late game, us carrying over a hundred pounds of just sarsaparillas for healing.

So of course, this led to the conclusion that our Courier is always on a mild sugar buzz as she cuts a path of carnage through the desert, but none of her companions say anything because she's also keeping them constantly in caps.

Also, after talking to one NPC in this one NCR camp, something happened with the game (lol Bethesda) that resulted in our Courier throwing herself down the hill from the entrance of that tent and lying prone for a few moments, which we decided meant that she had a crush on the NPC and just got absolutely flustered and clumsy after the conversation

Like you said, it's all in how you relate to, and interpret, the game.
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