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Thread: Spawn Remastered Kickstarter
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Old 04-17-2020, 10:04 AM   #152
Tony_Bacala
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Quote:
Originally Posted by darthschroeder View Post
I think the most useful points of articulation to add would be bicep swivels for the arms, and an ab crunch or ball joint for the upper torso.
Without the bicep joint, poses for the arms will be pretty limited. An upper torso joint would be great even though the torso has that weird pre-posed sculpt. Dunno why they sculpted it this way. Reminds me of the first Wolverine Marvel Legends figure that has lots of articulation but always looks weird because of the pre-posed nature of the torso.

A swivel at the calf and forearm wouldn't be needed. The hands will already be able to rotate and pivot at the wrist. Same goes for the ankles/feet; they'll be able to turn side-to-side as well as pivot up and down. The thighs already seem to be able to be able to rotate since they both plug into the hip joints, so an additional swivel would be redundant.
The reason I suggested the upper thigh cuts - if these are functioning like the MK11 figures - there is a peg/swivel at the hip connection point like on this model, but, they don't really fully swivel. Sculpt, the crotch piece, interfere. If you want to have him crouching off a building ledge (or shelf), the legs need to go fully outward. The upper thigh, and upper shin swivels allow you to bring it all back in and be more normal.

The upper shin - this allows for posing "ease" so to speak. If you get the foot rocker planted flat, and then move the leg, it's not planted flat anymore. But if you have the shin swivel, you can spin it until the foot is flat again without adjusting the rest of the pose.

The upper thigh cut can also help with keeping foot planted without a full re-pose.

Bicep - if that's there, I could be ok without the forearm cut. Forearm would then be gravy.

Ab - I think we all agree but he specifically said he isn't doing it in last day or two, so that ain't happening. Stinker.

I think about this shit more deeply due to the photography stuff. BUT, these things make it better for casual fans too because they don't have to fiddle with shit like a scientist to get him standing in a desired pose. It just works without thought.

Bottom line, I want to get a specific pose, and then fine tune each point. If I change something, I don't want it to require me adjusting all 10 other points. Fudging reality in human movement to get a pose quicker is a trade off I am ok with.
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