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#1 |
Join Date: Oct 2009
Location: Maryland
Posts: 1,238
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Ok so not the most riveting discussion but if you are a Marvel 3 3/4 enthusiast this is typically the biggest difference that separates figures for us.
For example: MU: TYPICALLY Peg joints Iron Man/XMO/Thor: Ball Joints Cap:Ball joint with thigh swivel MU is regarded as having the best articulation out of any of these lines as the thigh swivel is becoming more and more common. But of course we have all been victims to some of MU's lack of quality control. The big question is, what do you prefer when it comes to your legs? Last edited by Tarquinius; 06-06-2011 at 09:26 AM.. |
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#2 |
Join Date: Oct 2009
Location: Maryland
Posts: 1,238
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The way I see it is that each leg design has its own pros and cons:
MU: better command of the articulation, falls off easily Balljoints: doesn't fall off, can be very very stiff and hard to use Balljoints with thigh swivel (Cap figures): doesn't fall off but is the most restrictive. |
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#3 |
Join Date: Oct 2010
Posts: 794
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I dislike peg joint legs because they pop-off pretty easy. The mold shared by Havok/Black Costume Spiderman/Archangel/Multiple Man/iceman and many more, being my least favorite.
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#4 |
Join Date: Feb 2009
Posts: 728
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I DEFINITELY prefer the MU leg joint. Only maybe three of my many, many MU figures have a problem with the legs popping off. In my opinion, it's the most functional style. And that's what counts.
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#5 |
Life Between the Panels
Join Date: Apr 2011
Location: Midwest
Posts: 3,900
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I know for a fact that the leg joints on Orange Goblin were terrible, so I'd avoid opening one up if you happen to find it.
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#6 |
Goodfella
Join Date: Dec 2009
Location: Philly
Posts: 4,924
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I like MU style the best. Unless the joints on an MU figure are super-loose, they're usually the easiest to pose for me.
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#7 |
Join Date: Jul 2009
Posts: 961
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New MU for me: Thor, Wrecker, JL Cyclops, Cable, AIM, GR, etc. Easiest on the eyes with best capability for posing.
I haven't played much with the Cap figures as they are mostly just stand-ins for me, but I hate HATE the XMO balls joints. Too small to manipulate them well and heaven forbid if they are frozen out of the package. |
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#8 |
Join Date: Mar 2011
Location: Atlanta, GA
Posts: 844
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Wow...slow news day...
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ENTIRE LOT FOR SALE: http://tinyurl.com/3s3ruda |
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#9 |
Join Date: Feb 2009
Posts: 728
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#10 |
Be Superior
Join Date: Jan 2010
Location: Vancouver Island, Canada
Posts: 9,891
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Every single 3 3/4 figure should have Gi Joe legs. They are amazing and are one of the few things that make me buy a Gi Joe figure every so often, just to make sure they don't f*ck up the legs. So far, Hasbro hasn't failed me
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#11 |
Join Date: Jun 2010
Location: Limerick City, Ireland
Posts: 805
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agree with Tibirius they should all have Joe articulation you have to practily pull of there legs to break them
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#12 |
Join Date: Feb 2009
Posts: 728
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I think we can all agree on GI Joe legs. But for some stupid reason Hasbro refuses to use them in the other lines.
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#13 |
Picture Taker Guy
Join Date: Nov 2008
Location: San Francisco
Posts: 437
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I wonder if Hasbro would make ball joints like Bandai does for their SH Figuarts line.
They look like their normal ball joints on the movie lines but they actually move forward like a normal cut or ball in the leg joint. ![]() |
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#14 |
Join Date: May 2011
Location: NYC
Posts: 380
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I do like the fact that newer figures are carrying that thigh swivel. It makes for more capabilities. I also like the legs on Cyke & Cable (guess good articulation runs in the family) since they have all the best qualities & I see Sacarlet Spider might be the first of many thinner characters with the new legs so the doors are slowly opening with all of them to get the best quality control as far as the legs go so I'm pretty happy with that.
The XMOW figures are terrible for having tiny ball joints. I have HUGE hands so with that being the case they need to keep up the style they have started using since the figures who have employed it are much more versatile cause of it |
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#15 |
Repulsars ready to kill
Join Date: May 2010
Location: Charlottetown,P.E.I. Canada
Posts: 4,825
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Majority of my XMO figures especially gambit fall over just starring at them 2 hard, they do a domino effect.. for the most part without the stands a lot of the figures would topable over fast... I'm at the point where some of my figures are just laying on figures or falling on, sitting beside... My cabinet is almost full I need me some apex stands and bases to help spread it all out,.. hence my latest purchases still left MOC.
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#16 |
Dark Lord of the 'Ark
Join Date: Oct 2008
Location: Ohio
Posts: 8,224
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Of the Marvel lines mentioned, I would probably say MU gets my vote. But I really do wish Hasbro would use G.I.Joe-styled articulation or (dare I dream) come up with an equivalent to Figuarts articulation.
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#17 |
Picture Taker Guy
Join Date: Nov 2008
Location: San Francisco
Posts: 437
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Quote:
On another note, why can't Bandai make their American toys that articulated? |
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#18 |
Dark Lord of the 'Ark
Join Date: Oct 2008
Location: Ohio
Posts: 8,224
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Quote:
*Pure speculation and mild frustration on my part. Power Rangers toys could be sooo much better if they'd take a cue or two from Hasbro. Hell, even SWTF have better articulation and accuracy.
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#19 |
Join Date: Jan 2011
Location: Fort Lauderdale, Florida
Posts: 5,490
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Anything but more of the WWI Cap (SDCC Cap). that thing's knee joints SUCK!
The plasic is soft and the knee joints had to be renforced with super glue- right out of the package! Worse still, the knees..well, the pants sorta stop at the knee and start again just below it- making the knee joint this too-skinny straight piece of plastic. |
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#20 |
Join Date: May 2011
Location: NYC
Posts: 380
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@ Jason Abbadon which method works better the nail polish of the super glue?
& anyone care to explain GI Joe articulation? I never collected them before |
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#21 |
OPTIMUS GUINNESS
Join Date: Oct 2008
Posts: 8,542
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Prefer MU style with thigh swivel and rocker ankles, but TheLoudMaster's SH Figurart's suggestion is good too.
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