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-   -   How to handle action figures loose joints ? what brands are reliable ? (https://www.toyark.com/forums/how-handle-action-figures-loose-joints-what-brands-reliable-175479/)

MESH 10-06-2016 01:51 AM

How to handle action figures loose joints ? what brands are reliable ?
 
Good day everyone,

One of the most constant issues with many figures is loose joints, they usually devalue the figures due to their affect on the figure itself. you Making the figure joints loose, it makes it very hard to pose the figure in any position, all you really end up with is a plastic doll which has no value what so ever in the action figure world.

So how do you handle this issue ?

Cyclopswc 10-06-2016 06:07 AM

Krazy-glue. Seriously. I get those cheap Krazy-glue from the dollar store. Drop one drop into the loose joint, then (this is the important part!) slowly keep moving that joint for the next 30 seconds or so while the glue dry. As the glue dry, it'll form a layer of residue in between the joints, therefore tightening the joint. Repeat for tighter joints. Works great.

Il Cattivo 10-06-2016 07:33 PM

clear nail polish work as well. that's what I use.

Snowflakian 10-07-2016 12:03 AM

Quote:

Originally Posted by MESH (Post 682347)
Good day everyone,

One of the most constant issues with many figures is loose joints, they usually devalue the figures due to their affect on the figure itself. you Making the figure joints loose, it makes it very hard to pose the figure in any position, all you really end up with is a plastic doll which has no value what so ever in the action figure world.

So how do you handle this issue ?

Depends on the figure. So far for me, the majority that have had "floppy limb" syndrome or 'limbs like noodles' all had screws in them that needed tightening. Once they were tightened they went right back to normal.

On loose figures, it's usually best to sell as is, and let the buyer repair it how they see fit. Sometimes adding stuff like clear nail polish, or paint, or other stuff can devalue a figure too.

The only modern figures I've had an issue with floppiness on were the marvel 4'' ab torso on two figures in particular. And my solution to that is buying the version of the character that doesn't have the ab articulation. (Moon knight and vision being the two that were the floppiest, and thankfully both have versions without any ab articulation! And are also much better design versions too!) More often I've had the opposite problem of hindered movement from the design not being completely thorough, and that usually means sanding or trimming spots. Had to fix two figures in particular that had that issue. The MU Ultron mold cuts a little short on his sitting position(needed that for Doom 2099 on his throne so I trimmed the crotch armor and now he can sit perfectly and it's not even noticeable he was modded) and X-23's hip joint is angled oblong so it makes her legs difficult to pose or hold their pose(still need to sand that one down a little to fix it), with the legs wanting to return to and stay in normal standing position firmly.

MESH 10-08-2016 02:19 AM

Quote:

Originally Posted by Cyclopswc (Post 682362)
Krazy-glue. Seriously. I get those cheap Krazy-glue from the dollar store. Drop one drop into the loose joint, then (this is the important part!) slowly keep moving that joint for the next 30 seconds or so while the glue dry. As the glue dry, it'll form a layer of residue in between the joints, therefore tightening the joint. Repeat for tighter joints. Works great.

Holy moly,

Does that work ? I tried it once on my Macfarlane Spawn shoulder joint - I dont know what type of joint it was but it work by coincedence.

So you recommend that once you apply a "drop" you keep tilting the joint am I correct ?

Does it work everytime ?

MESH 10-08-2016 02:20 AM

Quote:

Originally Posted by Il Cattivo (Post 682547)
clear nail polish work as well. that's what I use.

On what sort of joints ?

All I know are the following type of joints:

1- Ball Joint

2- Ratchet Joint

What else type of joints is there ?


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