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Toyark Toy Forums (https://www.toyark.com/forums/index.php)
-   Toy and Action Figure News and Rumors (https://www.toyark.com/forums/toy-and-action-figure-news-and-rumors/)
-   -   Storm MK Goro Figure (https://www.toyark.com/forums/storm-mk-goro-figure-179998/)

Joe Moore 06-18-2018 05:21 AM

Storm MK Goro Figure
 
Storm Preview Mortal Kombat Goro Figure

https://news.toyark.com/wp-content/u...ro-Preview.jpg

Harbinger 06-18-2018 05:43 AM

Sweeet! Hope Shiva is on the horizon, along with Kenshi!

Augustus_Cole 06-18-2018 06:08 AM

This is just a MUST HAVE!!

Bo Ttef 06-18-2018 08:09 AM

How many years ago did they show him at SDCC? 4? Hopefully this means they are finally ready to move on him.

Joe Moore 06-18-2018 08:14 AM

Quote:

Originally Posted by Bo Ttef (Post 760891)
How many years ago did they show him at SDCC? 4? Hopefully this means they are finally ready to move on him.

Usually when they show these style of previews, they're the next one in line.

Augustus_Cole 06-18-2018 08:20 AM

i will have Khan in a few days......(rubbing hands together)...can't wait..and it's been a LONG wait.

Joe Moore 06-18-2018 08:22 AM

Quote:

Originally Posted by DarkToyLord (Post 760894)
i will have Khan in a few days......(rubbing hands together)...can't wait..and it's been a LONG wait.

I get mine today. Looking forward to tearing into that for a photo shoot.

Zorn88 06-18-2018 10:00 AM

All I see is a Machamp custom haha

Augustus_Cole 06-18-2018 02:08 PM

Quote:

Originally Posted by Joe Moore (Post 760895)
I get mine today. Looking forward to tearing into that for a photo shoot.


Great..looking forward to the pics!!!

ddarko 06-18-2018 03:25 PM

Where is Kitana!!!!???? :(

Tomax 06-18-2018 05:06 PM

thiis im buying

En Sabah Nerd 06-18-2018 05:57 PM

Quote:

Originally Posted by ddarko (Post 760971)
Where is Kitana!!!!???? :(

I feel like she has to be around the corner because, as others have stated, that would be another body they could reuse the crap out of.

Krunomo 06-18-2018 10:10 PM

All i want to know is why these releases are so darn slow. Five characters in 18 months. Two every three months would be perfect. At the current rate it will take decades to get the full compliment of fighters. I'm guessing Smoke and Rain will drop before the year is out and new body types wont appear till 2019.

ScrapMetaru 06-18-2018 10:48 PM

Can't wait to see all six+ of its separate-character repaints, because apparently MK is the laziest fighter ever made. I can see why they had to add all the gore as a cheap selling point.

En Sabah Nerd 06-18-2018 11:58 PM

Quote:

Originally Posted by ScrapMetaru (Post 761018)
Can't wait to see all six+ of its separate-character repaints, because apparently MK is the laziest fighter ever made. I can see why they had to add all the gore as a cheap selling point.

You're not entirely wrong, the early game designs had a lot of lazy copy and paste elements. Mortal Kombat used blood and gore out of the gate to attract an audience. What you miss in this post is that MK was always ultra-violent (time-respectively) but in the first entry only two playable characters look alike so the violence couldn't have been masking this. Once the games made the jump to 3D graphics they started taking efforts to make the previously lazy characters more and more visually distinct. Just from a general gameplay perspective it's no secret that almost any other fighting game is more technical/advanced than MK and MK's draws have always been a more approachable playstyle and primarily/famously the violence.

webz 06-19-2018 07:05 AM

Quote:

Originally Posted by ScrapMetaru (Post 761018)
Can't wait to see all six+ of its separate-character repaints, because apparently MK is the laziest fighter ever made. I can see why they had to add all the gore as a cheap selling point.

Sure... nevermind Ken, ryu, Sean, gouki, gouken, Sakura, dan, evil ryu, violent ken, etc.

At least mk palletswaps play totally differently.

A lot of mk’s palletswaps were due to the tremendous amount of memory it took to store the digital actors. By changing the colors, they were able to make more characters without committing more memory to graphics.

The gore and fatalities were added to give it that R rated 80’s Hong Kong film look. A lot of the early martial arts films had ridiculously exaggerated violence. Midway games wanted to attract college kids to arcades. To them, Street Fighter was a cartoony kids game.

Dendric 06-19-2018 04:35 PM

Quote:

Originally Posted by ScrapMetaru (Post 761018)
Can't wait to see all six+ of its separate-character repaints, because apparently MK is the laziest fighter ever made. I can see why they had to add all the gore as a cheap selling point.

I wouldn't say that. MK was the first game to use digitized actors, but the arcade hardware at the time was limited, so the memory could only hold a small number of those characters. Palette swaps were a solution to that. The history is pretty interesting if you look into it.

deecee4 06-20-2018 05:21 AM

Quote:

Originally Posted by Dendric (Post 761134)
I wouldn't say that. MK was the first game to use digitized actors, but the arcade hardware at the time was limited, so the memory could only hold a small number of those characters. Palette swaps were a solution to that. The history is pretty interesting if you look into it.

Pretty sure Pitfighter and Narc,both games using digitized actors, predates MK.

Joe Moore 06-20-2018 05:50 AM

Quote:

Originally Posted by deecee4 (Post 761192)
Pretty sure Pitfighter and Narc,both games using digitized actors, predates MK.

Yes, but both had very limited things they were doing. Narc, you fight waves of the same exact characters and the main heroes were palette swaps. Pit fighter had a small roster of playable fighter as well, and the digitization process was less refined than MK, with far fewer animations per character.

The main point being made was that memory limitations at the time only allowed for so much to be done. So in MK1 and MK2, they palette swapped the ninjas to add extra characters. As those memory limitations became less of a problem, those color swaps were given more distinct designs, especially as the series moved to 3D.

webz 06-20-2018 07:50 AM

Quote:

Originally Posted by Joe Moore (Post 761195)
Yes, but both had very limited things they were doing. Narc, you fight waves of the same exact characters and the main heroes were palette swaps. Pit fighter had a small roster of playable fighter as well, and the digitization process was less refined than MK, with far fewer animations per character.

The main point being made was that memory limitations at the time only allowed for so much to be done. So in MK1 and MK2, they palette swapped the ninjas to add extra characters. As those memory limitations became less of a problem, those color swaps were given more distinct designs, especially as the series moved to 3D.

Exactly.

Pitfighter sprites were 1/2 the size of the Mortal Kombat sprites, and also half the frame rate. I remember one of the 90's gaming mags doing an in-depth comparison of all the digital actor games, and comparing them. Pitfighter really was closer to Pong than anything else. Several other games had digital actors, but out of all the games that did that, only Mortal Kombat still exists today (and funny enough, they dropped the digital actors for mocap!).

Also, when they dropped the palletswapped ninjas in MK3, having finally achieved the memory allowances to allow a larger selection of characters, the fandom screamed bloody murder! So "Ultimate MK3" was released to soothe the wounded. It's kind of like the Decepticon jets. Starscream, thundercracker, skywarp, dirge, ramjet, and thrust are all basically the same toy, some with minor differences, but they get the parents (or adult fanboys) to buy the same toy 6 times... or more, now with acidstorm and sunstorm added to the mix.

So what some call "lazy programming", I call prelude to brilliant marketing savvy!

OPTICS 06-28-2018 10:21 AM

10 Attachment(s)
More pics of Goro

OPTICS 06-28-2018 10:22 AM

5 Attachment(s)
.... and more:

Joe Moore 06-28-2018 10:37 AM

Storm Collectibles Mortal Kombat Goro 1/12 Scale Figure - The Toyark - News

En Sabah Nerd 06-28-2018 10:39 AM

I'm glad the later games got rid of the fists on his green energy blasts, it was kinda weird that Goro was going all Shogun Warriors on players.

webz 06-28-2018 10:44 AM

This looks amazing. Not sure about the price. $90 seems extreme to me for a figure. Kahn at least had a throne. This is "just" Prince Goro. I was expecting $70 or $75.

Will give credit where it's due... this looks a lot better than the Hasbro GI Joe Goro I had for 20 years.


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