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-   Toy and Action Figure General Discussion (https://www.toyark.com/forums/toy-and-action-figure-general-discussion/)
-   -   new action figure line L.E.A.F (https://www.toyark.com/forums/new-action-figure-line-l-e-f-183269/)

Mang ook 01-16-2020 05:00 PM

new action figure line L.E.A.F
 
9 Attachment(s)
Hi my name is Oki from Indonesia, we want to show our first line of action figure, I'm sorry if my english is bad because it's not my native language, I'm sorry if I put this on the wrong thread of the forum.

The concept of the figures is post apocalypse action figures, but not to far future so the clothing still not too far from what we use right now. the action figures itself will be using fully articulated body and fabric clothes.

here we attached some rough sketch for our upcoming products, tell me what do you think?

deecee4 01-20-2020 06:24 AM

The sketches are ok. Even though, IMO, it all seems like seems like stuff we've already seen before in video games, toys and movies. But if you're execution of the actual figures ends up being flawless than maybe none of that matters.
Also, for something supposed to be based in a harsh post apacolyptic setting, not feeling theLEAF acronym.

ZombieLoki 01-20-2020 12:18 PM

I like the skull mask, but I agree that the apocalyptic concept is plundered at this point.

Mang ook 01-29-2020 08:17 AM

5 Attachment(s)
Quote:

Originally Posted by deecee4 (Post 822242)
The sketches are ok. Even though, IMO, it all seems like seems like stuff we've already seen before in video games, toys and movies. But if you're execution of the actual figures ends up being flawless than maybe none of that matters.
Also, for something supposed to be based in a harsh post apacolyptic setting, not feeling theLEAF acronym.

Quote:

Originally Posted by ZombieLoki (Post 822269)
I like the skull mask, but I agree that the apocalyptic concept is plundered at this point.

here is some updates
note that this is still early production for our prototype so things are not final product, the clothes will be washed and distress tobe more like post apocalyptic looks and the gas mask is not yet final because we still want the gas mask is the skull version so we hire some sculptor to do that

abake 02-01-2020 10:00 PM

Stuff looks really nice, looking forward to updates.

Mang ook 02-02-2020 07:55 PM

Quote:

Originally Posted by abake (Post 823597)
Stuff looks really nice, looking forward to updates.

thank you, we will update more soon...

Mang ook 03-25-2020 09:26 PM

unfortunately because of the Covid-19 we delayed the production until further notice :(

JerpJerp 04-27-2020 09:11 PM

good points
 
Looks like the fabricating is going really well. Those jackets look finely tailored and sewn. Quality looking craftsmanship there. The masks look well printed as well. Good job!!!!!!

I agree with the others about the designs though. Real lack of inspiration and creativity. I've seen it so much. I get the impression your main interest in figure making is the actually making of the figure and its parts. The art looks like it was more of a chore to get to the figure making.
The switch to the geometric head design helps set it apart. We don't tend to see that a lot in the figure world. But it doesn't add enough purpose or desirability.
Why the geometric design? Does it fit the overall composition of the piece?
It looks more like a last minute attempt to give it a unique identity. That's less appealing.
Is that the body of the figure you are going to use in the picture? If so, it doesn't have any of the geometric features. A collector couldn't show the body at all if the two clash. Less desirability.
Even the clothes should either be working with, or juxtaposed, to the geometric design in some way so it appears as a complete design. Complete designs have a greater ability to target specific interests a person might have. Or, inspire that interest in a person because its message is clear.

The geometric element is different but different isn't always good. Maybe your first designs are better at this point because it's truer to the original concept. You already look like you are quite far into some kind of production. There may be too many changes you need to make at this stage to execute the geometric design.
The original concept is derivative, but if that element is cohesive, it might appeal to people who like that type of product. If you muddle that concept with a "unique" element it will probably work against you more than for you.

There should be more time spent fine tuning concept artwork before going into the massive amount of production to make the characters exist in real life. I failed too many times rushing into production with a half-baked concept.
For example, Spike Mira with the belly button wallet chain. That's not a finely tuned design for spring boarding production.

I have some concept design experience if you would like some help with it. It might be late now according to your production. I could brainstorm a few things to help the current production. You want people saying, "Yeah, I'd buy that in a heart beat".....


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