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Old 02-28-2012, 12:18 PM   #1
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For those who got the PS Vita is it worth getting and if so any good bundles out there currently?
Thanks.
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Old 02-28-2012, 12:21 PM   #2
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I don't think there is, yet. I waited a long time to get my Darth Vader psp. I am willing to wait for something like that again for Vita.
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Old 02-28-2012, 12:42 PM   #3
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As someone who owns every handheld out there (including most past ones), I will say that Sony has finally done it right. It is the finest handheld system to date.

Whether or not it is "worth it" is in the eye of the beholder. If the games available are titles you really want to play, then by all means go out and grab one. But if there is nothing you want to play yet, and you will be waiting for future games you want to play, then wait it out a bit.

The launch lineup is one of the most solid launch lineups we've had since the Dreamcast, there is a little bit for everyone in there. I haven't heard much negative from other Vita owners either. Pretty decent launch.
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Old 02-28-2012, 01:25 PM   #4
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Originally Posted by Deefuzz View Post
As someone who owns every handheld out there (including most past ones), I will say that Sony has finally done it right. It is the finest handheld system to date.

Whether or not it is "worth it" is in the eye of the beholder. If the games available are titles you really want to play, then by all means go out and grab one. But if there is nothing you want to play yet, and you will be waiting for future games you want to play, then wait it out a bit.

The launch lineup is one of the most solid launch lineups we've had since the Dreamcast, there is a little bit for everyone in there. I haven't heard much negative from other Vita owners either. Pretty decent launch.
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I knew there was a reason I was down with the FUZZ!

I will probably get a Vita eventually. Actually surprised I didn't buy one last week.
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Old 02-28-2012, 02:59 PM   #5
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I'll wait till after next Christmas, when they have boxing day sales.
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Old 02-28-2012, 03:38 PM   #6
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Originally Posted by Deefuzz View Post
As someone who owns every handheld out there (including most past ones), I will say that Sony has finally done it right. It is the finest handheld system to date.

Whether or not it is "worth it" is in the eye of the beholder. If the games available are titles you really want to play, then by all means go out and grab one. But if there is nothing you want to play yet, and you will be waiting for future games you want to play, then wait it out a bit.

The launch lineup is one of the most solid launch lineups we've had since the Dreamcast, there is a little bit for everyone in there. I haven't heard much negative from other Vita owners either. Pretty decent launch.
Actually it does from Hot Shots to UMVC3, does UMVC3 play like the console?
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Old 02-28-2012, 06:01 PM   #7
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I was going to get the PS Vita but I opted to spend more time with friends and family instead. Buy did I fuck up...
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Old 02-29-2012, 11:23 AM   #8
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Anyone know of good RPG's coming soon for PSV?
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Old 02-29-2012, 11:37 AM   #9
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lol i checked this out its pretty funny i looked at the details in game so funny
webcam - you could buy one speratley for the psp ages ago
sim card/ phone - erm skype ? but had to require wi-fi so slight improvement
Touch screen - really nobody touches a screen to play games , espically with buttons and two angalog sticks (unless you have an apple something e.g ipad) but two arent excatley required .... one i thought was fine.
seemed to me that you could do all the things on a psp vita you could do on the psp slim and lite already !!!! just had minor improvements and then the battery power will be possibly be slighlty longer than the slim and lites one but when actually using it, it wont last as long i.e to connect to internet, play games, call people so not much different , basically just get a old psp with 1 analogue stick it does the job already .....
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Old 02-29-2012, 11:42 AM   #10
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lol i checked this out its pretty funny i looked at the details in game so funny
webcam - you could buy one speratley for the psp ages ago
sim card/ phone - erm skype ? but had to require wi-fi so slight improvement
Touch screen - really nobody touches a screen to play games , espically with buttons and two angalog sticks (unless you have an apple something e.g ipad) but two arent excatley required .... one i thought was fine.
seemed to me that you could do all the things on a psp vita you could do on the psp slim and lite already !!!! just had minor improvements and then the battery power will be possibly be slighlty longer than the slim and lites one but when actually using it, it wont last as long i.e to connect to internet, play games, call people so not much different , basically just get a old psp with 1 analogue stick it does the job already .....
I found 2 analogue sticks to be pretty important man, for example games like Ace Combat and Metal Gear.
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Old 02-29-2012, 04:09 PM   #11
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Glad to hear the PS fans are getting something worth their time. PSP was a joke (Seriously, what kind of videogame system launches with almost nothing but movies?).

But, I don't have very high hopes for Vita's longevity. Nintendo totally owns the handheld market, and so far nothing has been able to compete with them, even when the competitor is by far superior (Gamegear vs the original Gameboy, anyone?)

My personal preference is for DS and 3DS. Just ashame that after all this time, there is *still* almost nothing out for 3DS that's worth while.
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Old 02-29-2012, 09:47 PM   #12
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Only reason I have EVER owned a Nintendo product is for Pokemon. If it wasn't for Pokemon Nintendo would get none of my money. I am not a fan of Zelda, Mario, and all those kind of games as a child and I am still not.

That is just me though. I got a psp for better and more "mature" games.
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Old 02-29-2012, 10:17 PM   #13
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And I'm not a very serious gamer. While I may love watching them, games like Final Fantasy, I can never even make it to the first boss, I get so bored with them. And games like Call of Duty, War for Cybertron, Grand Theft Auto, offer nothing of interest to me in terms of gaming.
The closest I get to serious gaming, is my obcession over the Lego franchise games. Pokemon is definatly my top obcession.
So for me, Nintendo has more options. Games I don't have to get so absorbed with and sit there for six hours to achieve anything important. You can shut off Mario, Sonic, or Zelda after a twenty minutes of gameplay. I barily touch my Wii, and I'd never touch a PS or Xbox. (I know from experience, I had a PS2 for a few years. Only ever played it once.)
So, either way. I always felt that PSP was a joke, just by the way Sony handled themselves with it. I'm glad to hear that Vita is more satisfactory.
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Old 02-29-2012, 10:35 PM   #14
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Oh I agree, Nintendo has TONS AND TONS AND TOOOONS of options. But out of all of those, none appeal to me. Unless it is pokeman haha. I just love all the things you can do with the PSP if you are tech savvy. I had a Gameboy Advance on my PSP for awhile. For Pokemon or course haha.

To each is own though. I am not a huge gamer but I do own 2 of the 3 "big 3" systems.
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Old 03-02-2012, 03:38 PM   #15
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Actually it does from Hot Shots to UMVC3, does UMVC3 play like the console?
I think it's a bit different. I've only played MvC3 on the console, but the Vita version seems to allow for an easy mode. I think you can just hit a button and it will do a special move. I still need a little more time to tool around with it, only did one quick playthrough so far.

One thing I will mention, playing a frantic type of fighter like UMvC3 on a handheld is pretty darn difficult. It will either take a lot of getting used to, or I am just the type of person who likes it better on a big screen with a fight stick.
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Old 03-02-2012, 07:42 PM   #16
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Originally Posted by warmachine6 View Post
lol i checked this out its pretty funny i looked at the details in game so funny
webcam - you could buy one speratley for the psp ages ago
sim card/ phone - erm skype ? but had to require wi-fi so slight improvement
Touch screen - really nobody touches a screen to play games , espically with buttons and two angalog sticks (unless you have an apple something e.g ipad) but two arent excatley required .... one i thought was fine.
seemed to me that you could do all the things on a psp vita you could do on the psp slim and lite already !!!! just had minor improvements and then the battery power will be possibly be slighlty longer than the slim and lites one but when actually using it, it wont last as long i.e to connect to internet, play games, call people so not much different , basically just get a old psp with 1 analogue stick it does the job already .....
Wow... ummm... touch screen is the way to go, dude. LOT of games now use touch screen. Great for FPS... no more diving for ammo. Just touch it, and your gun reloads. Also, the screen resolution is lightyears ahead of anything short of iPhone's retina screen. Also, the Vita has dual quadcore cpu for insane amount of processing. The touch pad and touch screen work well in most games when used. Don't knock it til you tried it.

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I think it's a bit different. I've only played MvC3 on the console, but the Vita version seems to allow for an easy mode. I think you can just hit a button and it will do a special move. I still need a little more time to tool around with it, only did one quick playthrough so far.

One thing I will mention, playing a frantic type of fighter like UMvC3 on a handheld is pretty darn difficult. It will either take a lot of getting used to, or I am just the type of person who likes it better on a big screen with a fight stick.
They play basically the same. Vita has a slight edge since it has a touch mode, where you poke the opponent and it strings together attacks. I've played it, and while I agree it's better on the big screen, I'm fine playing a match or two while between errands. Also, the ability to use the Vita as the "Ultimate gamepad" is cool, but kinda cheating, as it gives you 1-touch super moves... Definitely worth the purchase if you have the PS3 already.
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Old 03-02-2012, 08:15 PM   #17
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As someone who owns every handheld out there (including most past ones), I will say that Sony has finally done it right. It is the finest handheld system to date.

Whether or not it is "worth it" is in the eye of the beholder. If the games available are titles you really want to play, then by all means go out and grab one. But if there is nothing you want to play yet, and you will be waiting for future games you want to play, then wait it out a bit.

The launch lineup is one of the most solid launch lineups we've had since the Dreamcast, there is a little bit for everyone in there. I haven't heard much negative from other Vita owners either. Pretty decent launch.
I, to, have owned almost every game system (including 3DO, TurboExpress, and some you never heard of), and I think the Vita has the strongest launch of any system, gamewise. Most systems in the past have launched with one or two "flagship" titles that showcase the best of the system, then the rest of the games are generic filler. The Vita has a solid line-up for the first month of it's release (Feb 22 to end of March). Great FPS (Unit 13), TONS of great fighters (MK, Blazblue, UMvC3, SFxTekken), great racers, platformers, and a few sports titles too. The memory card thing is tough at first glance, but honestly, a 4GB card is the most I'll probably ever need, coz I only download demos, not full retail games. If a game is worth owning, I want a physical copy.
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Old 03-02-2012, 08:39 PM   #18
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Glad to hear the PS fans are getting something worth their time. PSP was a joke (Seriously, what kind of videogame system launches with almost nothing but movies?).

But, I don't have very high hopes for Vita's longevity. Nintendo totally owns the handheld market, and so far nothing has been able to compete with them, even when the competitor is by far superior (Gamegear vs the original Gameboy, anyone?)

My personal preference is for DS and 3DS. Just ashame that after all this time, there is *still* almost nothing out for 3DS that's worth while.
Gamegear wasn't a failure. It managed to claim, and hold, a small, yet significant piece of the portable pie, compared to dismal attempts by the Atari Lynx, Virtual Boy, and Tiger's Game.Com to gain a foothold.

As a former owner of a Gamegear, I can honestly say it's three main problems initially were cost, size to screen ratio, as well as BATTERIES. Thing held a charge for about two hours with 6 batteries. Gameboy used 2 and went for 6+ hours. Also, Gamegear launched at a time where the only real franchise Sega had was Sonic. Not enough to maintain a system. I preferred playing Gamegear, but it had only 4 titles in many years of existence worth owning: Sonic, Mortal Kombat, and MK2, and columns. The rest were mediocre at best. Nintendo cornered the cheap parent market by releasing the first Gameboy for $87, and it was 1/2 the size... nevermind the fact that the CPU and screen came from a japanese calculator...

With the PSV, Sony has mutiple developed franchises, it has a good relationship with it's third party developers (something Sega was notoriously bad with, back in the day), and they also have clout Sega never dreamed of having. Sony learned from the PSP. The UMD was a joke. too big and fragile for portability. Also, Sony learned that selling movies in a $20 UMD format was a joke. They learned their mistake with Bluray (Blu/DVD/digital box sets).
They also learned that people are cheap, unethical stealing rats, and if given the chance, they will steal software instead of buy it. That's why craigslist was FULL of ads offering modded PSP services. By the time Sony got it under control, it was too late for the PSP. The Vita has remedied many of these issues, and I honestly don't think the 3DS is it's main competitor. The 3DS is aimed at kids. The biggest hurdle to the Vita is the Smartphone/tablet market. Sony has to convince teens and young adults that they want another thing in their pocket/purse. 3G & social media compatibility is the first step (very few tablets have 3G now, and most smart phones have a small screen). The other thing they must do is convince people that they want a full featured, high production game for $29 to $39 instead of Angry Birds or Doodlejumper for $1.99. Which actually ties to my final point... Sony needs to really advertise the minis games. These little $2 to $7 games are fantastic and simple. They are quick to download and are just as good as many of the games on an iPhone, but Sony rarely promotes them.

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Old 03-03-2012, 05:01 PM   #19
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Gamegear wasn't a failure. It managed to claim, and hold, a small, yet significant piece of the portable pie, compared to dismal attempts by the Atari Lynx, Virtual Boy, and Tiger's Game.Com to gain a foothold.

As a former owner of a Gamegear, I can honestly say it's three main problems initially were cost, size to screen ratio, as well as BATTERIES. Thing held a charge for about two hours with 6 batteries. Gameboy used 2 and went for 6+ hours. Also, Gamegear launched at a time where the only real franchise Sega had was Sonic. Not enough to maintain a system. I preferred playing Gamegear, but it had only 4 titles in many years of existence worth owning: Sonic, Mortal Kombat, and MK2, and columns. The rest were mediocre at best. Nintendo cornered the cheap parent market by releasing the first Gameboy for $87, and it was 1/2 the size... nevermind the fact that the CPU and screen came from a japanese calculator...

With the PSV, Sony has mutiple developed franchises, it has a good relationship with it's third party developers (something Sega was notoriously bad with, back in the day), and they also have clout Sega never dreamed of having. Sony learned from the PSP. The UMD was a joke. too big and fragile for portability. Also, Sony learned that selling movies in a $20 UMD format was a joke. They learned their mistake with Bluray (Blu/DVD/digital box sets).
They also learned that people are cheap, unethical stealing rats, and if given the chance, they will steal software instead of buy it. That's why craigslist was FULL of ads offering modded PSP services. By the time Sony got it under control, it was too late for the PSP. The Vita has remedied many of these issues, and I honestly don't think the 3DS is it's main competitor. The 3DS is aimed at kids. The biggest hurdle to the Vita is the Smartphone/tablet market. Sony has to convince teens and young adults that they want another thing in their pocket/purse. 3G & social media compatibility is the first step (very few tablets have 3G now, and most smart phones have a small screen). The other thing they must do is convince people that they want a full featured, high production game for $29 to $39 instead of Angry Birds or Doodlejumper for $1.99. Which actually ties to my final point... Sony needs to really advertise the minis games. These little $2 to $7 games are fantastic and simple. They are quick to download and are just as good as many of the games on an iPhone, but Sony rarely promotes them.
I have a Gamegear. Had one since it came out, and know all these things.
Everything you say is truth, but it doesn't really do much but push my point. Nintendo dominates the handheld market, and always has. And always will.
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Old 03-03-2012, 11:22 PM   #20
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I have a Gamegear. Had one since it came out, and know all these things.
Everything you say is truth, but it doesn't really do much but push my point. Nintendo dominates the handheld market, and always has. And always will.
Yeah, but kids have a lot more free travel time than adults. Kids ain't driving the car to Gramma's house.... MY point is, there is more than enough pie for Sony to have a sizable helping. The Vita is flexible enough to be far more successful at carving a chunk of pie than previous attempt. I have no doubt in my mind that Sony WILL NOT replace Nintendo as the dominant portable gaming device. Laser Disc survived alongside VHS for almost 20 years, even though it was vastly superior. It was only for the hi-fi crowd, but that support was enough to keep it going, and going strong. Nintendo has a proven success record with combining minimal tech with maximum brand power. As long as Nintendo can churn out Pokemon rainbows, Mario games of every genre, etc for a cheap price, they will retain a vast majority of their audience. But that doesn't stop people who demand more bang for their buck moving up to a PS Vita. They are a completely different market.

Semi-interesting and semi-related side note... I was at Target today, looking at Vita games... random kid wanted to buy some 3DS game, the mom says, "Why not get the regular DS version game? it's $10 cheaper and you don't use the 3D much anyway."

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Old 03-05-2012, 11:03 AM   #21
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Gamegear wasn't a failure. It managed to claim, and hold, a small, yet significant piece of the portable pie, compared to dismal attempts by the Atari Lynx, Virtual Boy, and Tiger's Game.Com to gain a foothold.

As a former owner of a Gamegear, I can honestly say it's three main problems initially were cost, size to screen ratio, as well as BATTERIES. Thing held a charge for about two hours with 6 batteries. Gameboy used 2 and went for 6+ hours. Also, Gamegear launched at a time where the only real franchise Sega had was Sonic. Not enough to maintain a system. I preferred playing Gamegear, but it had only 4 titles in many years of existence worth owning: Sonic, Mortal Kombat, and MK2, and columns. The rest were mediocre at best. Nintendo cornered the cheap parent market by releasing the first Gameboy for $87, and it was 1/2 the size... nevermind the fact that the CPU and screen came from a japanese calculator...

With the PSV, Sony has mutiple developed franchises, it has a good relationship with it's third party developers (something Sega was notoriously bad with, back in the day), and they also have clout Sega never dreamed of having. Sony learned from the PSP. The UMD was a joke. too big and fragile for portability. Also, Sony learned that selling movies in a $20 UMD format was a joke. They learned their mistake with Bluray (Blu/DVD/digital box sets).
They also learned that people are cheap, unethical stealing rats, and if given the chance, they will steal software instead of buy it. That's why craigslist was FULL of ads offering modded PSP services. By the time Sony got it under control, it was too late for the PSP. The Vita has remedied many of these issues, and I honestly don't think the 3DS is it's main competitor. The 3DS is aimed at kids. The biggest hurdle to the Vita is the Smartphone/tablet market. Sony has to convince teens and young adults that they want another thing in their pocket/purse. 3G & social media compatibility is the first step (very few tablets have 3G now, and most smart phones have a small screen). The other thing they must do is convince people that they want a full featured, high production game for $29 to $39 instead of Angry Birds or Doodlejumper for $1.99. Which actually ties to my final point... Sony needs to really advertise the minis games. These little $2 to $7 games are fantastic and simple. They are quick to download and are just as good as many of the games on an iPhone, but Sony rarely promotes them.
Those are great points all around man.
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